diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-28 01:46:34 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-28 01:46:34 -0700 |
| commit | db11ed0901600e316ac54c2e2d8fdeec46c8af68 (patch) | |
| tree | 04d796108edbbd3594b97c8e7889c76affcba103 /tooner.shader | |
| parent | 7842e7db948fb46b17afa0ccc63a8807b2269b6c (diff) | |
Add letter grid gimmick
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 38 |
1 files changed, 31 insertions, 7 deletions
diff --git a/tooner.shader b/tooner.shader index 345e3a9..645a3db 100644 --- a/tooner.shader +++ b/tooner.shader @@ -209,17 +209,41 @@ Shader "yum_food/tooner" _Glitter_Enabled("Glitter enabled", Float) = 0 _Glitter_Mask("Glitter mask", 2D) = "white" {} - _Glitter_Color("Glitter mask", Color) = (1, 1, 1, 1) - _Glitter_Density("Glitter density", float) = 400 + _Glitter_Color("Glitter color", Color) = (1, 1, 1, 1) + _Glitter_Density("Glitter density", Float) = 400 _Glitter_Amount("Glitter amount", Range(1, 100)) = 35 - _Glitter_Speed("Glitter speed", float) = 1 - _Glitter_Seed("Glitter seed", float) = 1 - _Glitter_Brightness("Glitter brightness (unlit)", float) = 1 - _Glitter_Brightness_Lit("Glitter brightness (lit)", float) = 0 + _Glitter_Speed("Glitter speed", Float) = 1 + _Glitter_Seed("Glitter seed", Float) = 1 + _Glitter_Brightness("Glitter brightness (unlit)", Float) = 1 + _Glitter_Brightness_Lit("Glitter brightness (lit)", Float) = 0 _Glitter_Angle("Glitter angle", Range(0, 90)) = 90 - _Glitter_Power("Glitter power", float) = 30 + _Glitter_Power("Glitter power", Float) = 30 _Glitter_UV_Select("Glitter UV channel", Range(0, 7)) = 0 + _Gimmick_Letter_Grid_Enable_Static("Enable letter grid (static)", Float) = 0 + _Gimmick_Letter_Grid_Texture("Letter grid texture", 2D) = "black" {} + _Gimmick_Letter_Grid_Tex_Res_X("Texture letter grid X resolution", Float) = 16 + _Gimmick_Letter_Grid_Tex_Res_Y("Texture letter grid Y resolution", Float) = 8 + _Gimmick_Letter_Grid_Res_X("Letter grid X resolution", Float) = 8 + _Gimmick_Letter_Grid_Res_Y("Letter grid Y resolution", Float) = 8 + _Gimmick_Letter_Grid_UV_Scale_Offset("Letter grid UV bounds", Vector) = (1, 1, 0, 0) + _Gimmick_Letter_Grid_Padding("Padding", Float) = 0.02 + _Gimmick_Letter_Grid_Color("Color", Color) = (1, 1, 1, 1) + _Gimmick_Letter_Grid_Metallic("Metallic", Range(0, 1)) = 0 + _Gimmick_Letter_Grid_Roughness("Roughness", Range(0 ,1)) = 0.5 + _Gimmick_Letter_Grid_Emission("Emission", Range(0 ,1)) = 0.0 + _Gimmick_Letter_Grid_UV_Select("Letter grid UV channel", Range(0, 7)) = 0 + _Gimmick_Letter_Grid_Color_Wave("Letter grid color wave", Float) = 0 + _Gimmick_Letter_Grid_Color_Wave_Speed("Letter grid color wave", Float) = 1 + _Gimmick_Letter_Grid_Color_Wave_Frequency("Letter grid color wave", Float) = 1 + _Gimmick_Letter_Grid_Rim_Lighting("_Gimmick_Letter_Grid_Rim_Lighting", Float) = 0 + _Gimmick_Letter_Grid_Rim_Lighting_Power("_Gimmick_Letter_Grid_Rim_Lighting_Power", Float) = 5 + _Gimmick_Letter_Grid_Rim_Lighting_Center("_Gimmick_Letter_Grid_Rim_Lighting_Center", Float) = 0 + _Gimmick_Letter_Grid_Rim_Lighting_Quantization("_Gimmick_Letter_Grid_Rim_Lighting_Quantization", Float) = -1 + _Gimmick_Letter_Grid_Rim_Lighting_Mask("Mask", 2D) = "white" {} + _Gimmick_Letter_Grid_Rim_Lighting_Mask_UV_Select("_Gimmick_Letter_Grid_Rim_Lighting_Mask_UV_Select", Float) = 0 + _Gimmick_Letter_Grid_Rim_Lighting_Mask_Invert("_Gimmick_Letter_Grid_Rim_Lighting_Mask_Invert", Float) = 0 + [MaterialToggle] _Explode_Toggle("Explode toggle", Float) = 0 _Explode_Phase("Explode phase", Range(0, 1)) = 0 [Enum(UnityEngine.Rendering.CullMode)] _OutlinesCull ("Outlines pass culling mode", Float) = 1 |
