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authoryum <yum.food.vr@gmail.com>2024-09-28 01:46:34 -0700
committeryum <yum.food.vr@gmail.com>2024-09-28 01:46:34 -0700
commitdb11ed0901600e316ac54c2e2d8fdeec46c8af68 (patch)
tree04d796108edbbd3594b97c8e7889c76affcba103 /tooner.shader
parent7842e7db948fb46b17afa0ccc63a8807b2269b6c (diff)
Add letter grid gimmick
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader38
1 files changed, 31 insertions, 7 deletions
diff --git a/tooner.shader b/tooner.shader
index 345e3a9..645a3db 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -209,17 +209,41 @@ Shader "yum_food/tooner"
_Glitter_Enabled("Glitter enabled", Float) = 0
_Glitter_Mask("Glitter mask", 2D) = "white" {}
- _Glitter_Color("Glitter mask", Color) = (1, 1, 1, 1)
- _Glitter_Density("Glitter density", float) = 400
+ _Glitter_Color("Glitter color", Color) = (1, 1, 1, 1)
+ _Glitter_Density("Glitter density", Float) = 400
_Glitter_Amount("Glitter amount", Range(1, 100)) = 35
- _Glitter_Speed("Glitter speed", float) = 1
- _Glitter_Seed("Glitter seed", float) = 1
- _Glitter_Brightness("Glitter brightness (unlit)", float) = 1
- _Glitter_Brightness_Lit("Glitter brightness (lit)", float) = 0
+ _Glitter_Speed("Glitter speed", Float) = 1
+ _Glitter_Seed("Glitter seed", Float) = 1
+ _Glitter_Brightness("Glitter brightness (unlit)", Float) = 1
+ _Glitter_Brightness_Lit("Glitter brightness (lit)", Float) = 0
_Glitter_Angle("Glitter angle", Range(0, 90)) = 90
- _Glitter_Power("Glitter power", float) = 30
+ _Glitter_Power("Glitter power", Float) = 30
_Glitter_UV_Select("Glitter UV channel", Range(0, 7)) = 0
+ _Gimmick_Letter_Grid_Enable_Static("Enable letter grid (static)", Float) = 0
+ _Gimmick_Letter_Grid_Texture("Letter grid texture", 2D) = "black" {}
+ _Gimmick_Letter_Grid_Tex_Res_X("Texture letter grid X resolution", Float) = 16
+ _Gimmick_Letter_Grid_Tex_Res_Y("Texture letter grid Y resolution", Float) = 8
+ _Gimmick_Letter_Grid_Res_X("Letter grid X resolution", Float) = 8
+ _Gimmick_Letter_Grid_Res_Y("Letter grid Y resolution", Float) = 8
+ _Gimmick_Letter_Grid_UV_Scale_Offset("Letter grid UV bounds", Vector) = (1, 1, 0, 0)
+ _Gimmick_Letter_Grid_Padding("Padding", Float) = 0.02
+ _Gimmick_Letter_Grid_Color("Color", Color) = (1, 1, 1, 1)
+ _Gimmick_Letter_Grid_Metallic("Metallic", Range(0, 1)) = 0
+ _Gimmick_Letter_Grid_Roughness("Roughness", Range(0 ,1)) = 0.5
+ _Gimmick_Letter_Grid_Emission("Emission", Range(0 ,1)) = 0.0
+ _Gimmick_Letter_Grid_UV_Select("Letter grid UV channel", Range(0, 7)) = 0
+ _Gimmick_Letter_Grid_Color_Wave("Letter grid color wave", Float) = 0
+ _Gimmick_Letter_Grid_Color_Wave_Speed("Letter grid color wave", Float) = 1
+ _Gimmick_Letter_Grid_Color_Wave_Frequency("Letter grid color wave", Float) = 1
+ _Gimmick_Letter_Grid_Rim_Lighting("_Gimmick_Letter_Grid_Rim_Lighting", Float) = 0
+ _Gimmick_Letter_Grid_Rim_Lighting_Power("_Gimmick_Letter_Grid_Rim_Lighting_Power", Float) = 5
+ _Gimmick_Letter_Grid_Rim_Lighting_Center("_Gimmick_Letter_Grid_Rim_Lighting_Center", Float) = 0
+ _Gimmick_Letter_Grid_Rim_Lighting_Quantization("_Gimmick_Letter_Grid_Rim_Lighting_Quantization", Float) = -1
+ _Gimmick_Letter_Grid_Rim_Lighting_Mask("Mask", 2D) = "white" {}
+ _Gimmick_Letter_Grid_Rim_Lighting_Mask_UV_Select("_Gimmick_Letter_Grid_Rim_Lighting_Mask_UV_Select", Float) = 0
+ _Gimmick_Letter_Grid_Rim_Lighting_Mask_Invert("_Gimmick_Letter_Grid_Rim_Lighting_Mask_Invert", Float) = 0
+
[MaterialToggle] _Explode_Toggle("Explode toggle", Float) = 0
_Explode_Phase("Explode phase", Range(0, 1)) = 0
[Enum(UnityEngine.Rendering.CullMode)] _OutlinesCull ("Outlines pass culling mode", Float) = 1