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| author | yum <yum.food.vr@gmail.com> | 2024-09-10 23:45:40 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-10 23:45:40 -0700 |
| commit | dfb1ece3e78cf013866d18a3a234e2f4bf8834f8 (patch) | |
| tree | 81bbb45d39d6e2758b9b62632a4873821ac8d278 /tooner.shader | |
| parent | 2712f07c0d06a15e6624b3045207d301a1592886 (diff) | |
Start work on new halo tech
Diffstat (limited to 'tooner.shader')
| -rw-r--r-- | tooner.shader | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/tooner.shader b/tooner.shader index cbb14b5..2cdfde7 100644 --- a/tooner.shader +++ b/tooner.shader @@ -3,7 +3,7 @@ Shader "yum_food/tooner" // Unity fucking sucks ass and sometimes incorrectly uses an old cached // version of the shader. Bump the nonce below to encourage it to use the // current version. - // Build nonce: 18 + // Build nonce: 19 Properties { _Color("Base color", Color) = (0.8, 0.8, 0.8, 1) @@ -187,7 +187,7 @@ Shader "yum_food/tooner" _Proximity_Dimming_Factor("Proximity dimming max distance", Float) = 0 _Shading_Mode("Shading mode", Range(0, 1)) = 0 - _Mesh_Normals_Mode("Normals mode", Float) = 0.0 + _Mesh_Normals_Mode("Normals mode", Float) = 3 _Flatten_Mesh_Normals_Str("Flatten mesh normals strength", Float) = 100.0 [MaterialToggle] _Confabulate_Normals("Confabulate mesh normals", Float) = 0.0 @@ -457,6 +457,8 @@ Shader "yum_food/tooner" _Gimmick_Eyes01_Enable_Static("Enable eyes 01", Float) = 0.0 _Gimmick_Eyes01_Radius("Radius (meters, obj space)", Float) = 1.0 + _Gimmick_Halo00_Enable_Static("Enable halo", Float) = 0.0 + _Gimmick_Pixellate_Enable_Static("Enable pixellation", Float) = 0.0 _Gimmick_Pixellate_Resolution_U("Resolution (U)", Float) = 64 _Gimmick_Pixellate_Resolution_V("Resolution (V)", Float) = 64 @@ -557,6 +559,7 @@ Shader "yum_food/tooner" #include "tooner_lighting.cginc" ENDCG } + /* Pass { Tags { "RenderType"="Opaque" @@ -636,6 +639,7 @@ Shader "yum_food/tooner" #include "mochie_shadow_caster.cginc" ENDCG } + */ } CustomEditor "ToonerGUI" } |
