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authoryum <yum.food.vr@gmail.com>2024-09-10 23:45:40 -0700
committeryum <yum.food.vr@gmail.com>2024-09-10 23:45:40 -0700
commitdfb1ece3e78cf013866d18a3a234e2f4bf8834f8 (patch)
tree81bbb45d39d6e2758b9b62632a4873821ac8d278 /tooner.shader
parent2712f07c0d06a15e6624b3045207d301a1592886 (diff)
Start work on new halo tech
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader8
1 files changed, 6 insertions, 2 deletions
diff --git a/tooner.shader b/tooner.shader
index cbb14b5..2cdfde7 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -3,7 +3,7 @@ Shader "yum_food/tooner"
// Unity fucking sucks ass and sometimes incorrectly uses an old cached
// version of the shader. Bump the nonce below to encourage it to use the
// current version.
- // Build nonce: 18
+ // Build nonce: 19
Properties
{
_Color("Base color", Color) = (0.8, 0.8, 0.8, 1)
@@ -187,7 +187,7 @@ Shader "yum_food/tooner"
_Proximity_Dimming_Factor("Proximity dimming max distance", Float) = 0
_Shading_Mode("Shading mode", Range(0, 1)) = 0
- _Mesh_Normals_Mode("Normals mode", Float) = 0.0
+ _Mesh_Normals_Mode("Normals mode", Float) = 3
_Flatten_Mesh_Normals_Str("Flatten mesh normals strength", Float) = 100.0
[MaterialToggle] _Confabulate_Normals("Confabulate mesh normals", Float) = 0.0
@@ -457,6 +457,8 @@ Shader "yum_food/tooner"
_Gimmick_Eyes01_Enable_Static("Enable eyes 01", Float) = 0.0
_Gimmick_Eyes01_Radius("Radius (meters, obj space)", Float) = 1.0
+ _Gimmick_Halo00_Enable_Static("Enable halo", Float) = 0.0
+
_Gimmick_Pixellate_Enable_Static("Enable pixellation", Float) = 0.0
_Gimmick_Pixellate_Resolution_U("Resolution (U)", Float) = 64
_Gimmick_Pixellate_Resolution_V("Resolution (V)", Float) = 64
@@ -557,6 +559,7 @@ Shader "yum_food/tooner"
#include "tooner_lighting.cginc"
ENDCG
}
+ /*
Pass {
Tags {
"RenderType"="Opaque"
@@ -636,6 +639,7 @@ Shader "yum_food/tooner"
#include "mochie_shadow_caster.cginc"
ENDCG
}
+ */
}
CustomEditor "ToonerGUI"
}