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2ner.git
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A toon shader for Unity's BIRP.
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2ner.shader
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Author
Age
*
buncha shit
yum
2025-07-30
*
Add "gradient xz normals" feature
yum
2025-07-29
*
add 4 tessellation heightmap channels
yum
2025-07-29
*
more brdf tweaks - mainly fix how reflectance is handled
yum
2025-06-30
*
Add oklab color clamp & fix light volumes shading
yum
2025-06-30
*
Add decal emissions & proximity emissions feature
yum
2025-06-24
*
ssao now applies to basecolor instead of lighting
yum
2025-06-23
*
add support for bakery normal maps
yum
2025-06-23
*
add grayscale lightmap toggle
yum
2025-06-22
*
add oklch correction & decal mult mode
yum
2025-06-22
*
work on fog & custom30 stuff
yum
2025-06-20
*
Add meta pass, limit fog to forward base, add fog dir/indir knobs
yum
2025-06-14
*
Update fog - better physical accuracy
yum
2025-06-13
*
Add lightmap occlusion term to specular AO
yum
2025-06-13
*
More optional passes get discarded when not locked
yum
2025-06-13
*
More c30 work
yum
2025-06-13
*
more c30 work
yum
2025-06-11
*
Convert fake origins code to tangent space
yum
2025-06-07
*
more work on fog & c30
yum
2025-06-05
*
fix ssao
yum
2025-06-04
*
Add features to fog
yum
2025-06-04
*
Add spatiotemporal dithering to fog
yum
2025-06-03
*
Fix fog compilation break
yum
2025-06-03
*
clean up some broken locking
yum
2025-06-03
*
Continue work on fog
yum
2025-06-03
*
begin work on fog
yum
2025-06-03
*
Begin work on SSAO - very buggy!
yum
2025-06-03
*
More c30 work
yum
2025-06-03
*
Add depth prepass and more c30 stuff
yum
2025-06-03
*
Begin work on `custom30` world
yum
2025-06-02
*
Add vrc light volumes, double decal slots
yum
2025-05-26
*
Double unigram letter grid blocks again
yum
2025-05-09
*
Double number of blocks in unigram letter grid
yum
2025-05-09
*
unigram letter grid bugfixes
yum
2025-05-09
*
Checkpoint - unigram decoding approximately works
yum
2025-05-04
*
Begin work on unigram letter grid
yum
2025-05-04
*
add domain warping to decals
yum
2025-05-04
*
add cmyk warping planes gimmick to decals
yum
2025-04-24
*
Add 3d sdf feature
yum
2025-04-18
*
add 2 more uv channels
yum
2025-04-18
*
add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
*
Add static flag to limit fallback cubemap to metallic
yum
2025-04-08
*
Overhaul wrapped lighting
yum
2025-03-31
*
Add basic audiolink to vertex domain warping
yum
2025-03-29
*
Optimize tessellation code - vectorizing and frustrum culling
yum
2025-03-29
*
vectorize shatterwave audiolink
yum
2025-03-28
*
Add time controls to shatterwave chronotensity feature
yum
2025-03-28
*
add rotation to shatterwave
yum
2025-03-28
*
begin audiolinking shatterwave
yum
2025-03-28
*
Use 3d textures for vertex domain warping
yum
2025-03-27
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