diff options
| author | yum <yum.food.vr@gmail.com> | 2025-03-27 21:38:46 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-03-27 21:38:46 -0700 |
| commit | 6d01be1827eea13d5f6cc66de763ea67e7fca631 (patch) | |
| tree | 9a1d4595ea76714783bff0ae813b886f598e288f /2ner.shader | |
| parent | 36dbdde9a08c66c5be2e8b8b6c822968a73041b6 (diff) | |
Use 3d textures for vertex domain warping
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/2ner.shader b/2ner.shader index 10d32d4..d195d54 100644 --- a/2ner.shader +++ b/2ner.shader @@ -535,6 +535,13 @@ Shader "yum_food/2ner" _Tessellation_Heightmap_Scale("Scale", Float) = 1 _Tessellation_Heightmap_Offset("Offset", Range(-1, 1)) = 0 [HideInInspector] m_end_Tessellation_Heightmap("Heightmap", Float) = 0 + [HideInInspector] m_start_Tessellation_Range_Factor("Range-based factor", Float) = 0 + [ThryToggle(_TESSELLATION_RANGE_FACTOR)] _Tessellation_Range_Factor_Enabled("Enable", Float) = 0 + _Tessellation_Range_Factor_Distance_Near("Distance (near)", Float) = 1 + _Tessellation_Range_Factor_Factor_Near("Factor (near)", Float) = 1 + _Tessellation_Range_Factor_Distance_Far("Distance (far)", Float) = 1 + _Tessellation_Range_Factor_Factor_Far("Factor (far)", Float) = 1 + [HideInInspector] m_end_Tessellation_Range_Factor("Range-based factor", Float) = 0 // Shit for thry [HideInInspector] Tessellation_Enabled("Enabled", Float) = 1 [HideInInspector] Tessellation_EnabledForwardBase("Enabled (ForwardBase)", Float) = 1 @@ -554,11 +561,11 @@ Shader "yum_food/2ner" //ifex _Vertex_Domain_Warping_Enabled==0 [HideInInspector] m_start_Vertex_Domain_Warping("Vertex domain warping", Float) = 0 [ThryToggle(_VERTEX_DOMAIN_WARPING)]_Vertex_Domain_Warping_Enabled("Enable", Float) = 0 - _Vertex_Domain_Warping_Spatial_Strength("Spatial warping strength", Float) = 0.10 - _Vertex_Domain_Warping_Spatial_Scale("Spatial warping scale", Float) = 1.0 - _Vertex_Domain_Warping_Spatial_Octaves("Spatial warping octaves", Float) = 1.0 + _Vertex_Domain_Warping_Noise("Noise", 3D) = "black" {} + _Vertex_Domain_Warping_Strength("Strength", Float) = 0.10 + _Vertex_Domain_Warping_Scale("Scale", Float) = 1.0 + _Vertex_Domain_Warping_Octaves("Octaves", Float) = 1.0 _Vertex_Domain_Warping_Speed("Speed", Float) = 1.0 - _Vertex_Domain_Warping_Temporal_Strength("Temporal warping strength", Float) = 0.10 [HideInInspector] m_end_Vertex_Domain_Warping("Vertex domain warping", Float) = 0 //endex |
