diff options
| author | yum <yum.food.vr@gmail.com> | 2025-07-30 17:10:34 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-07-30 17:13:36 -0700 |
| commit | be4c8a8ee8eaf892d008835225dfd897d259d793 (patch) | |
| tree | eadb32c3c0351a71225a98f0df95e4dcdf359833 /2ner.shader | |
| parent | eba91b479fb6476fed06b13906d7805f43f879b6 (diff) | |
buncha shit
- overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and
optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z)
- this is what fft water needs
- put YumPbr into data.cginc
- fix tessellation compiler errors
- remove tessellation frustum culling, seems to have been buggy
- remove not impactful brdf code
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 95 |
1 files changed, 45 insertions, 50 deletions
diff --git a/2ner.shader b/2ner.shader index 3834d5f..87cab4b 100644 --- a/2ner.shader +++ b/2ner.shader @@ -953,57 +953,27 @@ Shader "yum_food/2ner" //endex [HideInInspector] m_end_Decals("Decals", Float) = 0 - [HideInInspector] m_start_XZ_Gradient_Normals("XZ Gradient Normals", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS)] _XZ_Gradient_Normals_Enabled("Enable", Float) = 0 - //ifex _XZ_Gradient_Normals_0_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_0("Gradient 0", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_0)] _XZ_Gradient_Normals_0_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_0("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_0("Gradient 0", Float) = 0 - //endex - //ifex _XZ_Gradient_Normals_1_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_1("Gradient 1", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_1)] _XZ_Gradient_Normals_1_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_1("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_1("Gradient 1", Float) = 0 - //endex - //ifex _XZ_Gradient_Normals_2_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_2("Gradient 2", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_2)] _XZ_Gradient_Normals_2_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_2("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_2("Gradient 2", Float) = 0 - //endex - //ifex _XZ_Gradient_Normals_3_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_3("Gradient 3", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_3)] _XZ_Gradient_Normals_3_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_3("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_3("Gradient 3", Float) = 0 - //endex - //ifex _XZ_Gradient_Normals_4_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_4("Gradient 4", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_4)] _XZ_Gradient_Normals_4_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_4("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_4("Gradient 4", Float) = 0 - //endex - //ifex _XZ_Gradient_Normals_5_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_5("Gradient 5", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_5)] _XZ_Gradient_Normals_5_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_5("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_5("Gradient 5", Float) = 0 - //endex - //ifex _XZ_Gradient_Normals_6_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_6("Gradient 6", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_6)] _XZ_Gradient_Normals_6_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_6("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_6("Gradient 6", Float) = 0 - //endex - //ifex _XZ_Gradient_Normals_7_Enabled==0 - [HideInInspector] m_start_XZ_Gradient_Normals_7("Gradient 7", Float) = 0 - [ThryToggle(_XZ_GRADIENT_NORMALS_7)] _XZ_Gradient_Normals_7_Enabled("Enable", Float) = 0 - _XZ_Gradient_Normals_7("Texture", 2D) = "black" {} - [HideInInspector] m_end_XZ_Gradient_Normals_7("Gradient 7", Float) = 0 + //ifex _Gradient_Normals_Enabled==0 + [HideInInspector] m_start_Gradient_Normals("Gradient Normals", Float) = 0 + [ThryToggle(_GRADIENT_NORMALS)] _Gradient_Normals_Enabled("Enable", Float) = 0 + + //ifex _Gradient_Normals_0_Vertical_Enabled==0 + [HideInInspector] m_start_Gradient_Normals_0("Vertical displacement gradient 0", Float) = 0 + [ThryToggle(_GRADIENT_NORMALS_0_VERTICAL)] _Gradient_Normals_0_Vertical_Enabled("Enable", Float) = 0 + _Gradient_Normals_0_Vertical("(dfy/dx, dfy/dz)", 2D) = "black" {} + + //ifex _Gradient_Normals_0_Horizontal_Enabled==0 + [HideInInspector] m_start_Gradient_Normals_0_Horizontal("Horizontal displacement gradient", Float) = 0 + [ThryToggle(_GRADIENT_NORMALS_0_HORIZONTAL)] _Gradient_Normals_0_Horizontal_Enabled("Enable", Float) = 0 + _Gradient_Normals_0_X("(dfx/dx, dfx/dz)", 2D) = "black" {} + _Gradient_Normals_0_Z("(dfz/dx, dfz/dz)", 2D) = "black" {} + [HideInInspector] m_end_Gradient_Normals_0_Horizontal("Horizontal displacement gradient", Float) = 0 + //endex + + [HideInInspector] m_end_Gradient_Normals_0("Gradient 0", Float) = 0 //endex - [HideInInspector] m_end_XZ_Gradient_Normals("XZ Gradient Normals", Float) = 0 + [HideInInspector] m_end_Gradient_Normals("Gradient Normals", Float) = 0 + //endex [HideInInspector] m_start_Color_Correction("Color correction", Float) = 0 //ifex _Oklch_Correction_Enabled==0 @@ -1696,6 +1666,7 @@ Shader "yum_food/2ner" [ThryToggle(_TESSELLATION)] _Tessellation_Enabled("Enable", Float) = 0 _Tessellation_Factor("Factor", Range(1, 64)) = 1 [HideInInspector] m_start_Tessellation_Heightmap("Heightmap", Float) = 0 + [ThryToggle(_TESSELLATION_HEIGHTMAP_WORLD_SPACE)] _Tessellation_Heightmap_World_Space_Enabled("World space mode (RGB)", Float) = 0 [HideInInspector] m_start_Tessellation_Heightmap_0("Heightmap 0", Float) = 0 [ThryToggle(_TESSELLATION_HEIGHTMAP_0)] _Tessellation_Heightmap_0_Enabled("Enable", Float) = 0 _Tessellation_Heightmap_0("Heightmap 0", 2D) = "black" {} @@ -1720,6 +1691,30 @@ Shader "yum_food/2ner" _Tessellation_Heightmap_3_Scale("Scale", Float) = 1 _Tessellation_Heightmap_3_Offset("Offset", Range(-1, 1)) = 0 [HideInInspector] m_end_Tessellation_Heightmap_3("Heightmap 3", Float) = 0 + [HideInInspector] m_start_Tessellation_Heightmap_4("Heightmap 4", Float) = 0 + [ThryToggle(_TESSELLATION_HEIGHTMAP_4)] _Tessellation_Heightmap_4_Enabled("Enable", Float) = 0 + _Tessellation_Heightmap_4("Heightmap 4", 2D) = "black" {} + _Tessellation_Heightmap_4_Scale("Scale", Float) = 1 + _Tessellation_Heightmap_4_Offset("Offset", Range(-1, 1)) = 0 + [HideInInspector] m_end_Tessellation_Heightmap_4("Heightmap 4", Float) = 0 + [HideInInspector] m_start_Tessellation_Heightmap_5("Heightmap 5", Float) = 0 + [ThryToggle(_TESSELLATION_HEIGHTMAP_5)] _Tessellation_Heightmap_5_Enabled("Enable", Float) = 0 + _Tessellation_Heightmap_5("Heightmap 5", 2D) = "black" {} + _Tessellation_Heightmap_5_Scale("Scale", Float) = 1 + _Tessellation_Heightmap_5_Offset("Offset", Range(-1, 1)) = 0 + [HideInInspector] m_end_Tessellation_Heightmap_5("Heightmap 5", Float) = 0 + [HideInInspector] m_start_Tessellation_Heightmap_6("Heightmap 6", Float) = 0 + [ThryToggle(_TESSELLATION_HEIGHTMAP_6)] _Tessellation_Heightmap_6_Enabled("Enable", Float) = 0 + _Tessellation_Heightmap_6("Heightmap 6", 2D) = "black" {} + _Tessellation_Heightmap_6_Scale("Scale", Float) = 1 + _Tessellation_Heightmap_6_Offset("Offset", Range(-1, 1)) = 0 + [HideInInspector] m_end_Tessellation_Heightmap_6("Heightmap 6", Float) = 0 + [HideInInspector] m_start_Tessellation_Heightmap_7("Heightmap 7", Float) = 0 + [ThryToggle(_TESSELLATION_HEIGHTMAP_7)] _Tessellation_Heightmap_7_Enabled("Enable", Float) = 0 + _Tessellation_Heightmap_7("Heightmap 7", 2D) = "black" {} + _Tessellation_Heightmap_7_Scale("Scale", Float) = 1 + _Tessellation_Heightmap_7_Offset("Offset", Range(-1, 1)) = 0 + [HideInInspector] m_end_Tessellation_Heightmap_7("Heightmap 7", Float) = 0 [HideInInspector] m_start_Tessellation_Heightmap_Direction_Control("Direction control", Float) = 0 [ThryToggle(_TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL)] _Tessellation_Heightmap_Direction_Control_Enabled("Enable", Float) = 0 _Tessellation_Heightmap_Direction_Control_Vector("Direction (normal/tangent/binormal)", Vector) = (1, 0, 0) |
