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authoryum <yum.food.vr@gmail.com>2025-06-13 03:12:56 -0700
committeryum <yum.food.vr@gmail.com>2025-06-13 03:12:56 -0700
commitfb0bf6553eecb64f99c98a9f628d5fbd84be2e9a (patch)
treec3d104181265e6029af4ef24a4274e9d7837aebd /2ner.shader
parent9e5f80c045a648348bdb3b36b8181b928dfbb0ba (diff)
More c30 work
Add ability to select hidden faces, and begin work on smart UV projection algo
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader3
1 files changed, 2 insertions, 1 deletions
diff --git a/2ner.shader b/2ner.shader
index bc55bbb..d7658af 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -109,7 +109,8 @@ Shader "yum_food/2ner"
[ThryToggle(_CUSTOM30)]_Custom30_Enabled("Enable", Float) = 0
_Custom30_ro_Offset("ro offset", Float) = 0.0
- _Custom30_Omega("Omega", Range(1,2)) = 1.2
+ _Custom30_Quaternion_UV_Channel_0("Quaternion UV Channel 0", Float) = 2
+ _Custom30_Quaternion_UV_Channel_1("Quaternion UV Channel 1", Float) = 3
//ifex _Custom30_BasicCube_Enabled==0
[HideInInspector] m_start_Custom30_BasicCube("Basic cube", Float) = 0