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authoryum <yum.food.vr@gmail.com>2025-03-29 20:23:19 -0700
committeryum <yum.food.vr@gmail.com>2025-03-29 20:23:19 -0700
commit6579d30f558908c23889f9e691a5932a49ecdedd (patch)
treeaf7ef8fda3bdca65d410d93424d35f8d4219d230 /2ner.shader
parent5f84c37a4e95503f28540780c3257f8689cccef9 (diff)
Optimize tessellation code - vectorizing and frustrum culling
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader1
1 files changed, 1 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader
index a03b3d7..00a485f 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -549,6 +549,7 @@ Shader "yum_food/2ner"
[HideInInspector] m_end_Tessellation_Heightmap("Heightmap", Float) = 0
[HideInInspector] m_start_Tessellation_Range_Factor("Range-based factor", Float) = 0
[ThryToggle(_TESSELLATION_RANGE_FACTOR)] _Tessellation_Range_Factor_Enabled("Enable", Float) = 0
+ [Helpbox]_Tessellation_Range_Factor_Help("All distances are given in squared meters. For example, to set the far distance to 4 meters, enter 16.", Int) = 0
_Tessellation_Range_Factor_Distance_Near("Distance (near)", Float) = 1
_Tessellation_Range_Factor_Factor_Near("Factor (near)", Float) = 1
_Tessellation_Range_Factor_Distance_Far("Distance (far)", Float) = 1