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authoryum <yum.food.vr@gmail.com>2025-03-31 21:50:39 -0700
committeryum <yum.food.vr@gmail.com>2025-03-31 21:50:39 -0700
commit2dfd6322587eb095a5a4f7b22d70e1abcc14d5e3 (patch)
tree76b6f84628e07c722b74ce58b34e70d672e9541d /2ner.shader
parent3f1915bbd0e6176e625c484cf24a460cc88bfeac (diff)
Overhaul wrapped lighting
Now: * k=0 -> lambertian * k=0.5 -> half lambertian * k=1.0 -> flat All three points should be energy conserving, but I haven't done the actual analysis yet.
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader9
1 files changed, 6 insertions, 3 deletions
diff --git a/2ner.shader b/2ner.shader
index e43c4f5..42fc187 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -573,17 +573,20 @@ Shader "yum_food/2ner"
//ifex _Vertex_Domain_Warping_Enabled==0
[HideInInspector] m_start_Vertex_Domain_Warping("Vertex domain warping", Float) = 0
- [ThryToggle(_VERTEX_DOMAIN_WARPING)]_Vertex_Domain_Warping_Enabled("Enable", Float) = 0
+ [ThryToggle(_VERTEX_DOMAIN_WARPING)] _Vertex_Domain_Warping_Enabled("Enable", Float) = 0
_Vertex_Domain_Warping_Noise("Noise", 3D) = "black" {}
_Vertex_Domain_Warping_Strength("Strength", Float) = 0.10
_Vertex_Domain_Warping_Scale("Scale", Float) = 1.0
_Vertex_Domain_Warping_Octaves("Octaves", Float) = 1.0
_Vertex_Domain_Warping_Speed("Speed", Float) = 1.0
+ //ifex _Vertex_Domain_Warping_Audiolink_Enabled==0
[HideInInspector] m_start_Vertex_Domain_Warping_Audiolink("Audiolink", Float) = 0
[ThryToggle(_VERTEX_DOMAIN_WARPING_AUDIOLINK)] _Vertex_Domain_Warping_Audiolink_Enabled("Enable", Float) = 0
- _Vertex_Domain_Warping_Audiolink_VU_Factors("VU factors (strength|scale|unused|unused)", Vector) = (1, 1, 0, 0)
+ _Vertex_Domain_Warping_Audiolink_VU_Strength_Factor("VU strength factor", Float) = 1.0
+ _Vertex_Domain_Warping_Audiolink_VU_Scale_Factor("VU scale factor", Float) = 1.0
[HideInInspector] m_end_Vertex_Domain_Warping_Audiolink("Audiolink", Float) = 0
- [HideInInspector] m_end_Vertex_Domain_Warping("Vertex domain warping", Float) = 0
+ //endex
+ [HideInInspector] m_end_Vertex_Domain_Warping("Vertex domain warping", Float) = 0
//endex
//ifex _UV_Domain_Warping_Enabled==0