diff options
| author | yum <yum.food.vr@gmail.com> | 2025-03-31 21:50:39 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-03-31 21:50:39 -0700 |
| commit | 2dfd6322587eb095a5a4f7b22d70e1abcc14d5e3 (patch) | |
| tree | 76b6f84628e07c722b74ce58b34e70d672e9541d /2ner.shader | |
| parent | 3f1915bbd0e6176e625c484cf24a460cc88bfeac (diff) | |
Overhaul wrapped lighting
Now:
* k=0 -> lambertian
* k=0.5 -> half lambertian
* k=1.0 -> flat
All three points should be energy conserving, but I haven't done the
actual analysis yet.
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/2ner.shader b/2ner.shader index e43c4f5..42fc187 100644 --- a/2ner.shader +++ b/2ner.shader @@ -573,17 +573,20 @@ Shader "yum_food/2ner" //ifex _Vertex_Domain_Warping_Enabled==0 [HideInInspector] m_start_Vertex_Domain_Warping("Vertex domain warping", Float) = 0 - [ThryToggle(_VERTEX_DOMAIN_WARPING)]_Vertex_Domain_Warping_Enabled("Enable", Float) = 0 + [ThryToggle(_VERTEX_DOMAIN_WARPING)] _Vertex_Domain_Warping_Enabled("Enable", Float) = 0 _Vertex_Domain_Warping_Noise("Noise", 3D) = "black" {} _Vertex_Domain_Warping_Strength("Strength", Float) = 0.10 _Vertex_Domain_Warping_Scale("Scale", Float) = 1.0 _Vertex_Domain_Warping_Octaves("Octaves", Float) = 1.0 _Vertex_Domain_Warping_Speed("Speed", Float) = 1.0 + //ifex _Vertex_Domain_Warping_Audiolink_Enabled==0 [HideInInspector] m_start_Vertex_Domain_Warping_Audiolink("Audiolink", Float) = 0 [ThryToggle(_VERTEX_DOMAIN_WARPING_AUDIOLINK)] _Vertex_Domain_Warping_Audiolink_Enabled("Enable", Float) = 0 - _Vertex_Domain_Warping_Audiolink_VU_Factors("VU factors (strength|scale|unused|unused)", Vector) = (1, 1, 0, 0) + _Vertex_Domain_Warping_Audiolink_VU_Strength_Factor("VU strength factor", Float) = 1.0 + _Vertex_Domain_Warping_Audiolink_VU_Scale_Factor("VU scale factor", Float) = 1.0 [HideInInspector] m_end_Vertex_Domain_Warping_Audiolink("Audiolink", Float) = 0 - [HideInInspector] m_end_Vertex_Domain_Warping("Vertex domain warping", Float) = 0 + //endex + [HideInInspector] m_end_Vertex_Domain_Warping("Vertex domain warping", Float) = 0 //endex //ifex _UV_Domain_Warping_Enabled==0 |
