diff options
| author | yum <yum.food.vr@gmail.com> | 2025-04-18 16:10:12 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-04-18 16:10:12 -0700 |
| commit | 4e8de4d6f93bce6d4951ad85fe4ae31b9e0cdedd (patch) | |
| tree | 488434a08b1418ec0ff30a1d7016ad056407999f /2ner.shader | |
| parent | 66c73e2634fb9e652728a405a9104318d051bb00 (diff) | |
Add 3d sdf feature
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader index 0b8c951..cfb9bf3 100644 --- a/2ner.shader +++ b/2ner.shader @@ -460,6 +460,20 @@ Shader "yum_food/2ner" //endex [HideInInspector] m_end_Decals("Decals", Float) = 0 + //ifex _3D_SDF_Enabled==0 + [HideInInspector] m_start_3D_SDF("3D SDF", Float) = 0 + [ThryToggle(_3D_SDF)] _3D_SDF_Enabled("Enable", Float) = 0 + _3D_SDF_Texture("Texture", 3D) = "white" {} + _3D_SDF_Thresholds("Thresholds", Vector) = (0.2, 0.4, 0.6, 0.8) + _3D_SDF_Color_0("Color 0", Color) = (1, 0, 0, 1) + _3D_SDF_Color_1("Color 1", Color) = (0, 1, 0, 1) + _3D_SDF_Color_2("Color 2", Color) = (0, 0, 1, 1) + _3D_SDF_Color_3("Color 3", Color) = (1, 1, 0, 1) + _3D_SDF_Z("Z", Range(0, 1)) = 0 + _3D_SDF_Z_Speed("Z speed", Float) = 0 + [HideInInspector] m_end_3D_SDF("3D SDF", Float) = 0 + //endex + //ifex _Face_Me_Enabled==0 [HideInInspector] m_start_Face_Me("Face me", Float) = 0 [ThryToggle(_FACE_ME)] _Face_Me_Enabled("Enable", Float) = 0 @@ -595,10 +609,12 @@ Shader "yum_food/2ner" //ifex _UV_Domain_Warping_Enabled==0 [HideInInspector] m_start_UV_Domain_Warping("UV domain warping", Float) = 0 [ThryToggle(_UV_DOMAIN_WARPING)]_UV_Domain_Warping_Enabled("Enable", Float) = 0 + _UV_Domain_Warping_Noise("Noise", 2D) = "black" {} _UV_Domain_Warping_Spatial_Strength("Spatial warping strength", Float) = 0.10 _UV_Domain_Warping_Spatial_Scale("Spatial warping scale", Float) = 0.10 _UV_Domain_Warping_Spatial_Octaves("Spatial warping octaves", Float) = 1.0 _UV_Domain_Warping_Spatial_Speed("Spatial warping speed", Float) = 1.0 + _UV_Domain_Warping_Spatial_Direction("Spatial warping direction", Vector) = (1.0, 1.0, 0.0, 0.0) [HideInInspector] m_end_UV_Domain_Warping("UV domain warping", Float) = 0 //endex |
