summaryrefslogtreecommitdiffstats
path: root/2ner.shader
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2025-04-18 16:10:12 -0700
committeryum <yum.food.vr@gmail.com>2025-04-18 16:10:12 -0700
commit4e8de4d6f93bce6d4951ad85fe4ae31b9e0cdedd (patch)
tree488434a08b1418ec0ff30a1d7016ad056407999f /2ner.shader
parent66c73e2634fb9e652728a405a9104318d051bb00 (diff)
Add 3d sdf feature
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader16
1 files changed, 16 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader
index 0b8c951..cfb9bf3 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -460,6 +460,20 @@ Shader "yum_food/2ner"
//endex
[HideInInspector] m_end_Decals("Decals", Float) = 0
+ //ifex _3D_SDF_Enabled==0
+ [HideInInspector] m_start_3D_SDF("3D SDF", Float) = 0
+ [ThryToggle(_3D_SDF)] _3D_SDF_Enabled("Enable", Float) = 0
+ _3D_SDF_Texture("Texture", 3D) = "white" {}
+ _3D_SDF_Thresholds("Thresholds", Vector) = (0.2, 0.4, 0.6, 0.8)
+ _3D_SDF_Color_0("Color 0", Color) = (1, 0, 0, 1)
+ _3D_SDF_Color_1("Color 1", Color) = (0, 1, 0, 1)
+ _3D_SDF_Color_2("Color 2", Color) = (0, 0, 1, 1)
+ _3D_SDF_Color_3("Color 3", Color) = (1, 1, 0, 1)
+ _3D_SDF_Z("Z", Range(0, 1)) = 0
+ _3D_SDF_Z_Speed("Z speed", Float) = 0
+ [HideInInspector] m_end_3D_SDF("3D SDF", Float) = 0
+ //endex
+
//ifex _Face_Me_Enabled==0
[HideInInspector] m_start_Face_Me("Face me", Float) = 0
[ThryToggle(_FACE_ME)] _Face_Me_Enabled("Enable", Float) = 0
@@ -595,10 +609,12 @@ Shader "yum_food/2ner"
//ifex _UV_Domain_Warping_Enabled==0
[HideInInspector] m_start_UV_Domain_Warping("UV domain warping", Float) = 0
[ThryToggle(_UV_DOMAIN_WARPING)]_UV_Domain_Warping_Enabled("Enable", Float) = 0
+ _UV_Domain_Warping_Noise("Noise", 2D) = "black" {}
_UV_Domain_Warping_Spatial_Strength("Spatial warping strength", Float) = 0.10
_UV_Domain_Warping_Spatial_Scale("Spatial warping scale", Float) = 0.10
_UV_Domain_Warping_Spatial_Octaves("Spatial warping octaves", Float) = 1.0
_UV_Domain_Warping_Spatial_Speed("Spatial warping speed", Float) = 1.0
+ _UV_Domain_Warping_Spatial_Direction("Spatial warping direction", Vector) = (1.0, 1.0, 0.0, 0.0)
[HideInInspector] m_end_UV_Domain_Warping("UV domain warping", Float) = 0
//endex