diff options
| author | yum <yum.food.vr@gmail.com> | 2025-06-13 15:47:31 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-06-23 01:13:01 -0700 |
| commit | 91f89f5cbeed39cfa02ce5c4e7d9d75ce37625ff (patch) | |
| tree | 644fa430d774bc6797c774d1af2091138f696908 /2ner.shader | |
| parent | 6576484d1f9f1407fc40d36a1d46f5232869926c (diff) | |
ssao now applies to basecolor instead of lighting
also add toggle to consider l1 spherical harmonics. off by default for
toon look.
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader index 2ef0b51..b9c724d 100644 --- a/2ner.shader +++ b/2ner.shader @@ -1939,6 +1939,12 @@ Shader "yum_food/2ner" [HideInInspector] m_end_Shadow_Casting("Cast shadows", Float) = 0 //endex + //ifex _Spherical_Harmonics_L1_Enabled==0 + [HideInInspector] m_start_Spherical_Harmonics_L1("L1 spherical harmonics", Float) = 0 + [ThryToggle(_SPHERICAL_HARMONICS_L1)] _Spherical_Harmonics_L1_Enabled("Enable", Float) = 0 + [HideInInspector] m_end_Spherical_Harmonics_L1("L1 spherical harmonics", Float) = 0 + //endex + //ifex _Depth_Prepass_Enabled==0 [HideInInspector] m_start_Depth_Prepass("Depth Prepass", Float) = 0 [ThryToggle(_DEPTH_PREPASS)] _Depth_Prepass_Enabled("Enable", Float) = 0 |
