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authoryum <yum.food.vr@gmail.com>2025-06-13 15:47:31 -0700
committeryum <yum.food.vr@gmail.com>2025-06-23 01:13:01 -0700
commit91f89f5cbeed39cfa02ce5c4e7d9d75ce37625ff (patch)
tree644fa430d774bc6797c774d1af2091138f696908 /2ner.shader
parent6576484d1f9f1407fc40d36a1d46f5232869926c (diff)
ssao now applies to basecolor instead of lighting
also add toggle to consider l1 spherical harmonics. off by default for toon look.
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader6
1 files changed, 6 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader
index 2ef0b51..b9c724d 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -1939,6 +1939,12 @@ Shader "yum_food/2ner"
[HideInInspector] m_end_Shadow_Casting("Cast shadows", Float) = 0
//endex
+ //ifex _Spherical_Harmonics_L1_Enabled==0
+ [HideInInspector] m_start_Spherical_Harmonics_L1("L1 spherical harmonics", Float) = 0
+ [ThryToggle(_SPHERICAL_HARMONICS_L1)] _Spherical_Harmonics_L1_Enabled("Enable", Float) = 0
+ [HideInInspector] m_end_Spherical_Harmonics_L1("L1 spherical harmonics", Float) = 0
+ //endex
+
//ifex _Depth_Prepass_Enabled==0
[HideInInspector] m_start_Depth_Prepass("Depth Prepass", Float) = 0
[ThryToggle(_DEPTH_PREPASS)] _Depth_Prepass_Enabled("Enable", Float) = 0