From 91f89f5cbeed39cfa02ce5c4e7d9d75ce37625ff Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 13 Jun 2025 15:47:31 -0700 Subject: ssao now applies to basecolor instead of lighting also add toggle to consider l1 spherical harmonics. off by default for toon look. --- 2ner.shader | 6 ++++++ 1 file changed, 6 insertions(+) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index 2ef0b51..b9c724d 100644 --- a/2ner.shader +++ b/2ner.shader @@ -1939,6 +1939,12 @@ Shader "yum_food/2ner" [HideInInspector] m_end_Shadow_Casting("Cast shadows", Float) = 0 //endex + //ifex _Spherical_Harmonics_L1_Enabled==0 + [HideInInspector] m_start_Spherical_Harmonics_L1("L1 spherical harmonics", Float) = 0 + [ThryToggle(_SPHERICAL_HARMONICS_L1)] _Spherical_Harmonics_L1_Enabled("Enable", Float) = 0 + [HideInInspector] m_end_Spherical_Harmonics_L1("L1 spherical harmonics", Float) = 0 + //endex + //ifex _Depth_Prepass_Enabled==0 [HideInInspector] m_start_Depth_Prepass("Depth Prepass", Float) = 0 [ThryToggle(_DEPTH_PREPASS)] _Depth_Prepass_Enabled("Enable", Float) = 0 -- cgit v1.2.3