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authoryum <yum.food.vr@gmail.com>2025-05-04 12:37:29 -0700
committeryum <yum.food.vr@gmail.com>2025-05-04 12:37:29 -0700
commit4066ad88b311a99345e168ad9f31ce9ce86684e9 (patch)
treee3fc11cde0c6c82ca782925ca4b835f9a7971fff /2ner.shader
parent9a3459e7ba2c33376d9e705f751b1ac571509f92 (diff)
add domain warping to decals
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader42
1 files changed, 42 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader
index 9816621..aa26212 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -315,6 +315,16 @@ Shader "yum_food/2ner"
_Decal0_Metallic("Metallic", Range(0, 1)) = 0.0
[HideInInspector] m_end_Decal0_Reflections("Reflections", Float) = 0
//endex
+ //ifex _Decal0_Domain_Warping_Enabled==0
+ [HideInInspector] m_start_Decal0_Domain_Warping("Domain warping", Float) = 0
+ [ThryToggle(_DECAL0_DOMAIN_WARPING)] _Decal0_Domain_Warping_Enabled("Enable", Float) = 0
+ _Decal0_Domain_Warping_Noise("Noise", 2D) = "black" {}
+ _Decal0_Domain_Warping_Octaves("Octaves", Float) = 1
+ _Decal0_Domain_Warping_Strength("Strength", Float) = 0.1
+ _Decal0_Domain_Warping_Scale("Scale", Float) = 0.1
+ _Decal0_Domain_Warping_Speed("Speed", Float) = 1.0
+ [HideInInspector] m_end_Decal0_Domain_Warping("Domain warping", Float) = 0
+ //endex
//ifex _Decal0_SDF_Enabled==0
[HideInInspector] m_start_Decal0_SDF("SDF mode", Float) = 0
[ThryToggle(_DECAL0_SDF)] _Decal0_SDF_Enabled("Enable", Float) = 0
@@ -366,6 +376,16 @@ Shader "yum_food/2ner"
_Decal1_Metallic("Metallic", Range(0, 1)) = 0.0
[HideInInspector] m_end_Decal1_Reflections("Reflections", Float) = 0
//endex
+ //ifex _Decal1_Domain_Warping_Enabled==0
+ [HideInInspector] m_start_Decal1_Domain_Warping("Domain warping", Float) = 0
+ [ThryToggle(_DECAL1_DOMAIN_WARPING)] _Decal1_Domain_Warping_Enabled("Enable", Float) = 0
+ _Decal1_Domain_Warping_Noise("Noise", 2D) = "black" {}
+ _Decal1_Domain_Warping_Octaves("Octaves", Float) = 1
+ _Decal1_Domain_Warping_Strength("Strength", Float) = 0.1
+ _Decal1_Domain_Warping_Scale("Scale", Float) = 0.1
+ _Decal1_Domain_Warping_Speed("Speed", Float) = 1.0
+ [HideInInspector] m_end_Decal1_Domain_Warping("Domain warping", Float) = 0
+ //endex
//ifex _Decal1_SDF_Enabled==0
[HideInInspector] m_start_Decal1_SDF("SDF mode", Float) = 0
[ThryToggle(_DECAL1_SDF)] _Decal1_SDF_Enabled("Enable", Float) = 0
@@ -417,6 +437,16 @@ Shader "yum_food/2ner"
_Decal2_Metallic("Metallic", Range(0, 1)) = 0.0
[HideInInspector] m_end_Decal2_Reflections("Reflections", Float) = 0
//endex
+ //ifex _Decal2_Domain_Warping_Enabled==0
+ [HideInInspector] m_start_Decal2_Domain_Warping("Domain warping", Float) = 0
+ [ThryToggle(_DECAL2_DOMAIN_WARPING)] _Decal2_Domain_Warping_Enabled("Enable", Float) = 0
+ _Decal2_Domain_Warping_Noise("Noise", 2D) = "black" {}
+ _Decal2_Domain_Warping_Octaves("Octaves", Float) = 1
+ _Decal2_Domain_Warping_Strength("Strength", Float) = 0.1
+ _Decal2_Domain_Warping_Scale("Scale", Float) = 0.1
+ _Decal2_Domain_Warping_Speed("Speed", Float) = 1.0
+ [HideInInspector] m_end_Decal2_Domain_Warping("Domain warping", Float) = 0
+ //endex
//ifex _Decal2_SDF_Enabled==0
[HideInInspector] m_start_Decal2_SDF("SDF mode", Float) = 0
[ThryToggle(_DECAL2_SDF)] _Decal2_SDF_Enabled("Enable", Float) = 0
@@ -468,6 +498,16 @@ Shader "yum_food/2ner"
_Decal3_Metallic("Metallic", Range(0, 1)) = 0.0
[HideInInspector] m_end_Decal3_Reflections("Reflections", Float) = 0
//endex
+ //ifex _Decal3_Domain_Warping_Enabled==0
+ [HideInInspector] m_start_Decal3_Domain_Warping("Domain warping", Float) = 0
+ [ThryToggle(_DECAL3_DOMAIN_WARPING)] _Decal3_Domain_Warping_Enabled("Enable", Float) = 0
+ _Decal3_Domain_Warping_Noise("Noise", 2D) = "black" {}
+ _Decal3_Domain_Warping_Octaves("Octaves", Float) = 1
+ _Decal3_Domain_Warping_Strength("Strength", Float) = 0.1
+ _Decal3_Domain_Warping_Scale("Scale", Float) = 0.1
+ _Decal3_Domain_Warping_Speed("Speed", Float) = 1.0
+ [HideInInspector] m_end_Decal3_Domain_Warping("Domain warping", Float) = 0
+ //endex
//ifex _Decal3_SDF_Enabled==0
[HideInInspector] m_start_Decal3_SDF("SDF mode", Float) = 0
[ThryToggle(_DECAL3_SDF)] _Decal3_SDF_Enabled("Enable", Float) = 0
@@ -500,6 +540,8 @@ Shader "yum_food/2ner"
[HideInInspector] m_start_3D_SDF("3D SDF", Float) = 0
[ThryToggle(_3D_SDF)] _3D_SDF_Enabled("Enable", Float) = 0
_3D_SDF_Texture("Texture", 3D) = "white" {}
+ _3D_SDF_ST("Scale and offset", Vector) = (1, 1, 0, 0)
+ _3D_SDF_UV_Channel("UV channel", Range(0, 3)) = 0
_3D_SDF_Thresholds("Thresholds", Vector) = (0.2, 0.4, 0.6, 0.8)
_3D_SDF_Color_0("Color 0", Color) = (1, 0, 0, 1)
_3D_SDF_Color_1("Color 1", Color) = (0, 1, 0, 1)