diff options
| author | yum <yum.food.vr@gmail.com> | 2025-05-04 12:37:29 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-05-04 12:37:29 -0700 |
| commit | 4066ad88b311a99345e168ad9f31ce9ce86684e9 (patch) | |
| tree | e3fc11cde0c6c82ca782925ca4b835f9a7971fff /2ner.shader | |
| parent | 9a3459e7ba2c33376d9e705f751b1ac571509f92 (diff) | |
add domain warping to decals
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader index 9816621..aa26212 100644 --- a/2ner.shader +++ b/2ner.shader @@ -315,6 +315,16 @@ Shader "yum_food/2ner" _Decal0_Metallic("Metallic", Range(0, 1)) = 0.0 [HideInInspector] m_end_Decal0_Reflections("Reflections", Float) = 0 //endex + //ifex _Decal0_Domain_Warping_Enabled==0 + [HideInInspector] m_start_Decal0_Domain_Warping("Domain warping", Float) = 0 + [ThryToggle(_DECAL0_DOMAIN_WARPING)] _Decal0_Domain_Warping_Enabled("Enable", Float) = 0 + _Decal0_Domain_Warping_Noise("Noise", 2D) = "black" {} + _Decal0_Domain_Warping_Octaves("Octaves", Float) = 1 + _Decal0_Domain_Warping_Strength("Strength", Float) = 0.1 + _Decal0_Domain_Warping_Scale("Scale", Float) = 0.1 + _Decal0_Domain_Warping_Speed("Speed", Float) = 1.0 + [HideInInspector] m_end_Decal0_Domain_Warping("Domain warping", Float) = 0 + //endex //ifex _Decal0_SDF_Enabled==0 [HideInInspector] m_start_Decal0_SDF("SDF mode", Float) = 0 [ThryToggle(_DECAL0_SDF)] _Decal0_SDF_Enabled("Enable", Float) = 0 @@ -366,6 +376,16 @@ Shader "yum_food/2ner" _Decal1_Metallic("Metallic", Range(0, 1)) = 0.0 [HideInInspector] m_end_Decal1_Reflections("Reflections", Float) = 0 //endex + //ifex _Decal1_Domain_Warping_Enabled==0 + [HideInInspector] m_start_Decal1_Domain_Warping("Domain warping", Float) = 0 + [ThryToggle(_DECAL1_DOMAIN_WARPING)] _Decal1_Domain_Warping_Enabled("Enable", Float) = 0 + _Decal1_Domain_Warping_Noise("Noise", 2D) = "black" {} + _Decal1_Domain_Warping_Octaves("Octaves", Float) = 1 + _Decal1_Domain_Warping_Strength("Strength", Float) = 0.1 + _Decal1_Domain_Warping_Scale("Scale", Float) = 0.1 + _Decal1_Domain_Warping_Speed("Speed", Float) = 1.0 + [HideInInspector] m_end_Decal1_Domain_Warping("Domain warping", Float) = 0 + //endex //ifex _Decal1_SDF_Enabled==0 [HideInInspector] m_start_Decal1_SDF("SDF mode", Float) = 0 [ThryToggle(_DECAL1_SDF)] _Decal1_SDF_Enabled("Enable", Float) = 0 @@ -417,6 +437,16 @@ Shader "yum_food/2ner" _Decal2_Metallic("Metallic", Range(0, 1)) = 0.0 [HideInInspector] m_end_Decal2_Reflections("Reflections", Float) = 0 //endex + //ifex _Decal2_Domain_Warping_Enabled==0 + [HideInInspector] m_start_Decal2_Domain_Warping("Domain warping", Float) = 0 + [ThryToggle(_DECAL2_DOMAIN_WARPING)] _Decal2_Domain_Warping_Enabled("Enable", Float) = 0 + _Decal2_Domain_Warping_Noise("Noise", 2D) = "black" {} + _Decal2_Domain_Warping_Octaves("Octaves", Float) = 1 + _Decal2_Domain_Warping_Strength("Strength", Float) = 0.1 + _Decal2_Domain_Warping_Scale("Scale", Float) = 0.1 + _Decal2_Domain_Warping_Speed("Speed", Float) = 1.0 + [HideInInspector] m_end_Decal2_Domain_Warping("Domain warping", Float) = 0 + //endex //ifex _Decal2_SDF_Enabled==0 [HideInInspector] m_start_Decal2_SDF("SDF mode", Float) = 0 [ThryToggle(_DECAL2_SDF)] _Decal2_SDF_Enabled("Enable", Float) = 0 @@ -468,6 +498,16 @@ Shader "yum_food/2ner" _Decal3_Metallic("Metallic", Range(0, 1)) = 0.0 [HideInInspector] m_end_Decal3_Reflections("Reflections", Float) = 0 //endex + //ifex _Decal3_Domain_Warping_Enabled==0 + [HideInInspector] m_start_Decal3_Domain_Warping("Domain warping", Float) = 0 + [ThryToggle(_DECAL3_DOMAIN_WARPING)] _Decal3_Domain_Warping_Enabled("Enable", Float) = 0 + _Decal3_Domain_Warping_Noise("Noise", 2D) = "black" {} + _Decal3_Domain_Warping_Octaves("Octaves", Float) = 1 + _Decal3_Domain_Warping_Strength("Strength", Float) = 0.1 + _Decal3_Domain_Warping_Scale("Scale", Float) = 0.1 + _Decal3_Domain_Warping_Speed("Speed", Float) = 1.0 + [HideInInspector] m_end_Decal3_Domain_Warping("Domain warping", Float) = 0 + //endex //ifex _Decal3_SDF_Enabled==0 [HideInInspector] m_start_Decal3_SDF("SDF mode", Float) = 0 [ThryToggle(_DECAL3_SDF)] _Decal3_SDF_Enabled("Enable", Float) = 0 @@ -500,6 +540,8 @@ Shader "yum_food/2ner" [HideInInspector] m_start_3D_SDF("3D SDF", Float) = 0 [ThryToggle(_3D_SDF)] _3D_SDF_Enabled("Enable", Float) = 0 _3D_SDF_Texture("Texture", 3D) = "white" {} + _3D_SDF_ST("Scale and offset", Vector) = (1, 1, 0, 0) + _3D_SDF_UV_Channel("UV channel", Range(0, 3)) = 0 _3D_SDF_Thresholds("Thresholds", Vector) = (0.2, 0.4, 0.6, 0.8) _3D_SDF_Color_0("Color 0", Color) = (1, 0, 0, 1) _3D_SDF_Color_1("Color 1", Color) = (0, 1, 0, 1) |
