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2ner.git
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A toon shader for Unity's BIRP.
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2ner.shader
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Author
Age
*
More c30 work
yum
2025-06-13
*
more c30 work
yum
2025-06-11
*
Convert fake origins code to tangent space
yum
2025-06-07
*
more work on fog & c30
yum
2025-06-05
*
fix ssao
yum
2025-06-04
*
Add features to fog
yum
2025-06-04
*
Add spatiotemporal dithering to fog
yum
2025-06-03
*
Fix fog compilation break
yum
2025-06-03
*
clean up some broken locking
yum
2025-06-03
*
Continue work on fog
yum
2025-06-03
*
begin work on fog
yum
2025-06-03
*
Begin work on SSAO - very buggy!
yum
2025-06-03
*
More c30 work
yum
2025-06-03
*
Add depth prepass and more c30 stuff
yum
2025-06-03
*
Begin work on `custom30` world
yum
2025-06-02
*
Add vrc light volumes, double decal slots
yum
2025-05-26
*
Double unigram letter grid blocks again
yum
2025-05-09
*
Double number of blocks in unigram letter grid
yum
2025-05-09
*
unigram letter grid bugfixes
yum
2025-05-09
*
Checkpoint - unigram decoding approximately works
yum
2025-05-04
*
Begin work on unigram letter grid
yum
2025-05-04
*
add domain warping to decals
yum
2025-05-04
*
add cmyk warping planes gimmick to decals
yum
2025-04-24
*
Add 3d sdf feature
yum
2025-04-18
*
add 2 more uv channels
yum
2025-04-18
*
add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
*
Add static flag to limit fallback cubemap to metallic
yum
2025-04-08
*
Overhaul wrapped lighting
yum
2025-03-31
*
Add basic audiolink to vertex domain warping
yum
2025-03-29
*
Optimize tessellation code - vectorizing and frustrum culling
yum
2025-03-29
*
vectorize shatterwave audiolink
yum
2025-03-28
*
Add time controls to shatterwave chronotensity feature
yum
2025-03-28
*
add rotation to shatterwave
yum
2025-03-28
*
begin audiolinking shatterwave
yum
2025-03-28
*
Use 3d textures for vertex domain warping
yum
2025-03-27
*
Finish adding tessellation; add 4 channels to shatterwave
yum
2025-03-26
*
Continue work on tessellation
yum
2025-03-25
*
Add spherize feature
yum
2025-03-25
*
Begin sketching out tessellation feature
yum
2025-03-25
*
Add shatter wave gimmick
yum
2025-03-25
*
Add letter grid gimmick
yum
2025-03-25
*
Add false color visualizer
yum
2025-03-20
*
finish converting decals to static branching with shitty hacks
yum
2025-03-17
*
converting decals to static branching
yum
2025-03-17
*
begin sketching out harnack tracer
yum
2025-03-15
*
Simplify spherical harmonics
yum
2025-03-14
*
sketch out faceme feature
yum
2025-03-08
*
Add fallback cubemap feature
yum
2025-03-07
*
add filament cloth brdf
yum
2025-03-06
*
Add basic decal system
yum
2025-03-06
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