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authoryum <yum.food.vr@gmail.com>2025-03-14 18:36:01 -0700
committeryum <yum.food.vr@gmail.com>2025-03-14 18:36:03 -0700
commitdf77089d90024f229e4dd27a25a9b97645b614d1 (patch)
treea813b1174ec18a75721b581e5335e618e6d64186 /2ner.shader
parent55bbace0f35ca86b4c8f36bbf2ce7d2f1e50bfac (diff)
Simplify spherical harmonics
Implement standard SH9 as a learning exercise. Drop poi's fancy SH9 code. Realize that we just want diffuse and lock everything else away behind a ui-inaccessible #define.
Diffstat (limited to '2ner.shader')
-rw-r--r--2ner.shader1
1 files changed, 0 insertions, 1 deletions
diff --git a/2ner.shader b/2ner.shader
index ad29182..1192b58 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -672,7 +672,6 @@ Shader "yum_food/2ner"
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("Source Blend", Float) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("Destination Blend", Float) = 0
[Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1
- [Enum(Realistic, 0, Toon, 1)] _SphericalHarmonics("Spherical harmonics", Int) = 1
[HideInInspector] m_start_blending ("Blending--{button_help:{text:Tutorial,action:{type:URL,data:https://www.poiyomi.com/rendering/blending},hover:Documentation}}", Float) = 0
[DoNotAnimate][Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
[DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("RGB Source Blend", Int) = 1