From df77089d90024f229e4dd27a25a9b97645b614d1 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 14 Mar 2025 18:36:01 -0700 Subject: Simplify spherical harmonics Implement standard SH9 as a learning exercise. Drop poi's fancy SH9 code. Realize that we just want diffuse and lock everything else away behind a ui-inaccessible #define. --- 2ner.shader | 1 - 1 file changed, 1 deletion(-) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index ad29182..1192b58 100644 --- a/2ner.shader +++ b/2ner.shader @@ -672,7 +672,6 @@ Shader "yum_food/2ner" [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("Source Blend", Float) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("Destination Blend", Float) = 0 [Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1 - [Enum(Realistic, 0, Toon, 1)] _SphericalHarmonics("Spherical harmonics", Int) = 1 [HideInInspector] m_start_blending ("Blending--{button_help:{text:Tutorial,action:{type:URL,data:https://www.poiyomi.com/rendering/blending},hover:Documentation}}", Float) = 0 [DoNotAnimate][Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("RGB Source Blend", Int) = 1 -- cgit v1.2.3