diff options
| author | yum <yum.food.vr@gmail.com> | 2025-03-20 18:57:24 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-03-20 18:57:24 -0700 |
| commit | b377dd05175d5bffaeef9c55051cd396c127daef (patch) | |
| tree | f868dbd0da08ac1d914e7d6c3fa8a7718bfc83af /2ner.shader | |
| parent | ee3db7ea6f80e31e31958848b5138e2a5c848af5 (diff) | |
Add false color visualizer
Based on Sotalo's Furality talk - I wanted a way to visualize when my
albedo is outside the recommended [0.025, 90]% brightness range. This
feature does that. Dark is rendered red, bright is rendered blue.
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader index 6d8a289..fdcb3fa 100644 --- a/2ner.shader +++ b/2ner.shader @@ -468,6 +468,14 @@ Shader "yum_food/2ner" [HideInInspector] m_end_Face_Me("Face me", Float) = 0 //endex + //ifex _False_Color_Visualization_Enabled==0 + [HideInInspector] m_start_False_Color_Visualization("False color", Float) = 0 + [ThryToggle(_FALSE_COLOR_VISUALIZATION)] _False_Color_Visualization_Enabled("Enable", Float) = 0 + [MaterialToggle] _False_Color_Visualization_Luminance("Luminance", Float) = 0 + [MaterialToggle] _False_Color_Visualization_Luminance_Bounded("Luminance (bounded)", Float) = 0 + [HideInInspector] m_end_False_Color_Visualization("False color", Float) = 0 + //endex + //ifex _Vertex_Domain_Warping_Enabled==0 [HideInInspector] m_start_Vertex_Domain_Warping("Vertex domain warping", Float) = 0 [ThryToggle(_VERTEX_DOMAIN_WARPING)]_Vertex_Domain_Warping_Enabled("Enable", Float) = 0 |
