From b377dd05175d5bffaeef9c55051cd396c127daef Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 20 Mar 2025 18:57:24 -0700 Subject: Add false color visualizer Based on Sotalo's Furality talk - I wanted a way to visualize when my albedo is outside the recommended [0.025, 90]% brightness range. This feature does that. Dark is rendered red, bright is rendered blue. --- 2ner.shader | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index 6d8a289..fdcb3fa 100644 --- a/2ner.shader +++ b/2ner.shader @@ -468,6 +468,14 @@ Shader "yum_food/2ner" [HideInInspector] m_end_Face_Me("Face me", Float) = 0 //endex + //ifex _False_Color_Visualization_Enabled==0 + [HideInInspector] m_start_False_Color_Visualization("False color", Float) = 0 + [ThryToggle(_FALSE_COLOR_VISUALIZATION)] _False_Color_Visualization_Enabled("Enable", Float) = 0 + [MaterialToggle] _False_Color_Visualization_Luminance("Luminance", Float) = 0 + [MaterialToggle] _False_Color_Visualization_Luminance_Bounded("Luminance (bounded)", Float) = 0 + [HideInInspector] m_end_False_Color_Visualization("False color", Float) = 0 + //endex + //ifex _Vertex_Domain_Warping_Enabled==0 [HideInInspector] m_start_Vertex_Domain_Warping("Vertex domain warping", Float) = 0 [ThryToggle(_VERTEX_DOMAIN_WARPING)]_Vertex_Domain_Warping_Enabled("Enable", Float) = 0 -- cgit v1.2.3