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* more brdf tweaks - mainly fix how reflectance is handledyum2025-06-30
* Add oklab color clamp & fix light volumes shadingyum2025-06-30
* Add decal emissions & proximity emissions featureyum2025-06-24
* ssao now applies to basecolor instead of lightingyum2025-06-23
* add support for bakery normal mapsyum2025-06-23
* add grayscale lightmap toggleyum2025-06-22
* add oklch correction & decal mult modeyum2025-06-22
* work on fog & custom30 stuffyum2025-06-20
* Add meta pass, limit fog to forward base, add fog dir/indir knobsyum2025-06-14
* Update fog - better physical accuracyyum2025-06-13
* Add lightmap occlusion term to specular AOyum2025-06-13
* More optional passes get discarded when not lockedyum2025-06-13
* More c30 workyum2025-06-13
* more c30 workyum2025-06-11
* Convert fake origins code to tangent spaceyum2025-06-07
* more work on fog & c30yum2025-06-05
* fix ssaoyum2025-06-04
* Add features to fogyum2025-06-04
* Add spatiotemporal dithering to fogyum2025-06-03
* Fix fog compilation breakyum2025-06-03
* clean up some broken lockingyum2025-06-03
* Continue work on fogyum2025-06-03
* begin work on fogyum2025-06-03
* Begin work on SSAO - very buggy!yum2025-06-03
* More c30 workyum2025-06-03
* Add depth prepass and more c30 stuffyum2025-06-03
* Begin work on `custom30` worldyum2025-06-02
* Add vrc light volumes, double decal slotsyum2025-05-26
* Double unigram letter grid blocks againyum2025-05-09
* Double number of blocks in unigram letter gridyum2025-05-09
* unigram letter grid bugfixesyum2025-05-09
* Checkpoint - unigram decoding approximately worksyum2025-05-04
* Begin work on unigram letter gridyum2025-05-04
* add domain warping to decalsyum2025-05-04
* add cmyk warping planes gimmick to decalsyum2025-04-24
* Add 3d sdf featureyum2025-04-18
* add 2 more uv channelsyum2025-04-18
* add rough ability to nudge tessellation heightmap directionyum2025-04-11
* Add static flag to limit fallback cubemap to metallicyum2025-04-08
* Overhaul wrapped lightingyum2025-03-31
* Add basic audiolink to vertex domain warpingyum2025-03-29
* Optimize tessellation code - vectorizing and frustrum cullingyum2025-03-29
* vectorize shatterwave audiolinkyum2025-03-28
* Add time controls to shatterwave chronotensity featureyum2025-03-28
* add rotation to shatterwaveyum2025-03-28
* begin audiolinking shatterwaveyum2025-03-28
* Use 3d textures for vertex domain warpingyum2025-03-27
* Finish adding tessellation; add 4 channels to shatterwaveyum2025-03-26
* Continue work on tessellationyum2025-03-25
* Add spherize featureyum2025-03-25