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Making it easier to work with shaders
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render-d3d12.cpp
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Author
2021-12-06
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-11-22
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-18
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-17
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-16
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-15
Update gfx interface. (#2015)
Yong He
2021-11-12
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-09
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-04
Add interface for new gfx features. (#2003)
Yong He
2021-10-29
[gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)
Yong He
2021-10-29
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-21
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-04
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-01
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-09-30
VK Resource Barrier (#1955)
Kai Yao
2021-09-23
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-21
Support for existing device/instance handles in Vulkan (#1942)
lucy96chen
2021-09-15
Allow D3D12Device to use an existing device handle (#1940)
lucy96chen
2021-09-13
Fix a crash in gfx d3d TransientHeap implementation. (#1937)
Yong He
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-20
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-09
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-08
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-23
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-04
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-04
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-23
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-20
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-16
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-22
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-11
Change representation of initial data for textures (#1747)
Tim Foley
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