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Making it easier to work with shaders
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*
add support for callable shaders in gfx (#3460)
skallweitNV
2024-05-27
*
[gfx] metal backend skeleton (#4223)
Simon Kallweit
2024-05-27
*
Fix all Clang-14 warnings (#4203)
ArielG-NV
2024-05-22
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)
skallweitNV
2024-05-11
*
[gfx] Cache mutable root shader object in Vulkan (#4119)
skallweitNV
2024-05-08
*
Add variable pointers to render-test-vk and a related failing test-case (#4041)
ArielG-NV
2024-04-28
*
create empty vulkan framebuffer with max dimensions (#3996)
skallweitNV
2024-04-22
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
fix vulkan shared fence (#3911)
skallweitNV
2024-04-10
*
gfx vulkan fixes (#3897)
skallweitNV
2024-04-05
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)
skallweitNV
2024-03-16
*
[gfx] use CUDA driver API (#3776)
skallweitNV
2024-03-15
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
gfx: return error when vulkan fails to create buffer/pipeline (#3741)
skallweitNV
2024-03-12
*
set VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for device local memory (#3698)
skallweitNV
2024-03-07
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
add support for shared resources on vulkan/linux (#3636)
skallweitNV
2024-02-27
*
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-26
*
derive approximate DX12 shader model in vulkan (#3596)
skallweitNV
2024-02-20
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-06
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
adding required extensions to gfx to enable basic vulkan printf functionality...
Nathan V. Morrical
2024-02-02
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
squash warnings (#3378)
Ellie Hermaszewska
2023-12-05
*
warnings (#3335)
Ellie Hermaszewska
2023-11-17
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Use GLSL Scalar layout for vulkan device. (#3285)
Yong He
2023-10-25
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
Check for extension support before enabling a feature (#3262)
Ellie Hermaszewska
2023-10-05
*
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
*
Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-10-02
*
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-18
*
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
*
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Fix HLSL SER Intrinsics. (#3183)
Yong He
2023-09-05
*
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-09-06
*
Remove redundant define form synchapi emulation (#3169)
Ellie Hermaszewska
2023-08-31
*
Bail out of infinite timeouts in our posix synchapi emulation (#3129)
Ellie Hermaszewska
2023-08-18
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-08-04
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
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