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* add support for callable shaders in gfx (#3460)skallweitNV2024-05-27
* [gfx] metal backend skeleton (#4223)Simon Kallweit2024-05-27
* Fix all Clang-14 warnings (#4203)ArielG-NV2024-05-22
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
* add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV2024-05-11
* [gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV2024-05-08
* Add variable pointers to render-test-vk and a related failing test-case (#4041)ArielG-NV2024-04-28
* create empty vulkan framebuffer with max dimensions (#3996)skallweitNV2024-04-22
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* fix vulkan shared fence (#3911)skallweitNV2024-04-10
* gfx vulkan fixes (#3897)skallweitNV2024-04-05
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* [gfx] compile shaders when creating programs for d3d12/vulkan (#3774)skallweitNV2024-03-16
* [gfx] use CUDA driver API (#3776)skallweitNV2024-03-15
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* gfx: return error when vulkan fails to create buffer/pipeline (#3741)skallweitNV2024-03-12
* set VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for device local memory (#3698)skallweitNV2024-03-07
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* add support for shared resources on vulkan/linux (#3636)skallweitNV2024-02-27
* switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)Simon Kallweit2024-02-26
* derive approximate DX12 shader model in vulkan (#3596)skallweitNV2024-02-20
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)kaizhangNV2024-02-06
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* adding required extensions to gfx to enable basic vulkan printf functionality...Nathan V. Morrical2024-02-02
* macos/vulkan support (#3418)skallweitNV2023-12-18
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* squash warnings (#3378)Ellie Hermaszewska2023-12-05
* warnings (#3335)Ellie Hermaszewska2023-11-17
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Fix warnings for gcc 12.3 (#3286)Ellie Hermaszewska2023-10-25
* Use GLSL Scalar layout for vulkan device. (#3285)Yong He2023-10-25
* Add a tool to dump/replay compute pipeline creation from gfx. (#3275)Yong He2023-10-19
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Run curated spirv-opt passes through slang-glslang. (#3266)Yong He2023-10-09
* Check for extension support before enabling a feature (#3262)Ellie Hermaszewska2023-10-05
* More direct-SPIRV fixes. (#3257)Yong He2023-10-02
* Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He2023-10-02
* Use direct spirv in hello-world example. (#3207)Yong He2023-09-18
* Fix build with --enable-xlib=false (#3203)Ellie Hermaszewska2023-09-13
* Add gfx d3d12 TextureCube UAV case (#3205)SirKero2023-09-13
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Fix HLSL SER Intrinsics. (#3183)Yong He2023-09-05
* Add support for getting external semaphore handles (#3181)skallweitNV2023-09-06
* Remove redundant define form synchapi emulation (#3169)Ellie Hermaszewska2023-08-31
* Bail out of infinite timeouts in our posix synchapi emulation (#3129)Ellie Hermaszewska2023-08-18
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* Added D3D12 RenderTargetView TextureCube case (#3048)SirKero2023-08-04
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18