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* [CBP] Pointer frontend changes + groupshared pointer support (#7848)ArielG-NV2025-08-29
* Fail slang-test when VVL printed errors (#8280)Jay Kwak2025-08-26
* Update cuda context creation to support cuda 13 (#8181)jarcherNV2025-08-15
* Add back GFX smoke test (#8030)Sam Estep2025-08-06
* Fix additional VVL violations (#7377)Gangzheng Tong2025-06-18
* Support SM6.9 with GFX (#7387)Jay Kwak2025-06-13
* Change SLANG_OVERRIDE_xxx_PATH and fix header file path (#7207)Lujin Wang2025-05-30
* Enable Windows full debug testsuite in CI (#7085)Gangzheng Tong2025-05-16
* Make CUDA version capabilities reach NVRTC (#7074)Theresa Foley2025-05-12
* Update build to allow setting more external paths (#7044)lujinwangnv2025-05-10
* Correct incorrect enum usage on metal (#6994)Ellie Hermaszewska2025-05-05
* Fix intermittent failure of slang-unit-test-tool/ReplayRecord (#6981)Jay Kwak2025-05-02
* Fixed various queryInterface implementations (#6863)AlexisPollonni2025-04-23
* Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak2025-04-18
* Fix compiler warning with clang 18.1.8 on windows (#6843)Jay Kwak2025-04-17
* Add slang-test check for D3D11 double support (#6761)aidanfnv2025-04-12
* Implement parameter block to slang-gfx for Metal backend (#6577)kaizhangNV2025-04-03
* Add missing error check (#6570)cheneym22025-03-11
* Support SPIR-V deferred linking option (#6500)cheneym22025-03-05
* Fix precompiledTargetModule tests (#6455)cheneym22025-02-26
* Add implementation for 'uploadTextureData' in metal (#6443)kaizhangNV2025-02-24
* Metal fix (#6413)kaizhangNV2025-02-20
* Fix metal issue (#6361)kaizhangNV2025-02-14
* Feature/initialize list side branch (#6058)kaizhangNV2025-02-05
* Support cooperative vector including Vulkan-Header (#6228)Jay Kwak2025-01-30
* Support cooperative vector (#6223)Jay Kwak2025-01-30
* Fix some robustness issues in the examples (#5984)Anders Leino2025-01-07
* Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer f...AdamYuan2024-12-26
* Fix attribute reflection. (#5823)Yong He2024-12-11
* A small mistake. (#5819)HappyLi32024-12-10
* Correct include dir for libslang (#5539)Ellie Hermaszewska2024-11-13
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* preparation for clang format (#5422)Ellie Hermaszewska2024-10-29
* Fix UAV access for 3d texture mips (#5363)ccummingsNV2024-10-21
* Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...ccummingsNV2024-10-21
* fix getVKAdapters on MoltenVK (#4852)skallweitNV2024-08-15
* Fixes for Metal ParameterBlock support. (#4752)Yong He2024-07-30
* Support parameter block in metal shader objects. (#4671)Yong He2024-07-19
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* gfx/metal uniform data binding and memory leak fix. (#4644)Yong He2024-07-15
* Do not include vk xlib headers from vulkan.h when SLANG_ENABLE_XLIB is not se...Ellie Hermaszewska2024-07-10
* Ray tracing validation (#4418)ccummingsNV2024-06-27
* [gfx] Metal improvements (#4337)skallweitNV2024-06-11
* [gfx] Metal texture fixes (#4331)skallweitNV2024-06-11
* Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...ArielG-NV2024-06-11
* Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV2024-06-10
* [gfx] Metal graphics support (#4324)skallweitNV2024-06-10
* work on gfx metal backend (#4287)skallweitNV2024-06-06
* Support different SPIRV versions. (#4254)Yong He2024-06-01