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* Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)pdeayton-nv2025-10-06
* Matrix legalization for missing instructions & MakeMatrix of vectors (#8605)Julius Ikkala2025-10-05
* Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)Nils Hasenbanck2025-10-04
* Add direct usage support for gl_DrawID (#8594)Copilot2025-10-03
* Fix legalization crash when processing metal parameter blocks. (#8591)Yong He2025-10-03
* Rename some symbols related to pointers types (#8592)Theresa Foley2025-10-03
* Relax the inst definition order rule (#8588)kaizhangNV2025-10-02
* Fix the missing derivative member check (#8569)kaizhangNV2025-10-02
* Re-add macOS cross-compile setup to release workflow (#8583)aidanfnv2025-10-01
* Fix incorrect binding index assignment for StructuredBuffer and ByteAddressBu...Copilot2025-10-01
* Re-add Windows cross-compile setup from release workflow (#8580)aidanfnv2025-10-01
* Misc parser improvements. (#8563)Yong He2025-10-01
* Update SPIRV-Tools and SPIRV-Headers to latest versions (#8565)Harsh Aggarwal (NVIDIA)2025-10-01
* Use glslang public API (#8369)Jeremy Hayes2025-10-01
* Enhance buffer load specialization pass to specialize past field extracts. (#...Yong He2025-09-30
* Handle getEquivalentStructuredBuffer(castDynamicResource) in byte address leg...Yong He2025-09-30
* Enable metal tests (#8446)James Helferty (NVIDIA)2025-09-30
* canonical type equality constraint (#8445)Ronan2025-09-30
* Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...Yong He2025-09-30
* Optimize CapabilitySet deserialization performance (#8552)Ellie Hermaszewska2025-09-29
* cmake: install config files into the correct directory for find_package() (#8...David Aguilar2025-09-29
* Update function type after inserting KernelContext parameter (#8551)Julius Ikkala2025-09-29
* Fix segfault when shader entry points return resource types (#8434)Copilot2025-09-29
* Add SPV_NV_bindless_texture support (#8534)Lujin Wang2025-09-26
* Diagnostic on use of unsupported entry point modifiers (#8487)James Helferty (NVIDIA)2025-09-26
* Remove `cooperative-vector` tests from expected CI failures (#8381)aidanfnv2025-09-26
* Fix VVL errors on coopvec tests (#8541)Jay Kwak2025-09-25
* Fix CMake error with generator on list in 3.22.1 (#8364)Dario Mylonopoulos2025-09-25
* Adding 4 WGPU tests to expected-failure-github (#8540)Jay Kwak2025-09-25
* Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak2025-09-25
* Add timeout to CI jobs; add mimalloc to .gitignore (#8538)Gangzheng Tong2025-09-25
* Remove unnecessary Load and Store pair (#8433)Jay Kwak2025-09-24
* Adding slang-test option to ignore abort popup message (#8492)Jay Kwak2025-09-23
* Enhance SPIRV-Headers update instructionsJay Kwak2025-09-23
* Legalize type as well in legalizeOperand (#8483)Gangzheng Tong2025-09-23
* Lookup refactor (#8467)kaizhangNV2025-09-23
* fix a crash when using type equality constaint (#8515)kaizhangNV2025-09-23
* Fix varying output structs in GLSL source (#8501)Julius Ikkala2025-09-23
* Split overloaded uses of RefType in front-end (#8427)Theresa Foley2025-09-23
* Add RHI Device Caching and Test Prefix Exclusion (#8448)Gangzheng Tong2025-09-22
* Reduce the maxprocesses to 3 for slangpy test (#8502)Gangzheng Tong2025-09-22
* Fixed typo in `SemanticsVisitor::_readAggregateValueFromInitializerList` (#8504)Ronan2025-09-22
* Revise SPIRV-Headers update instructions in documentation (#8488)Jay Kwak2025-09-20
* Use LOAD_LIBRARY_SEARCH_DEFAULT_DIRS for LoadLibraryExW (#8491)Gangzheng Tong2025-09-19
* Check if any required jobs failed (allow success or skipped) (#8495)Gangzheng Tong2025-09-19
* Fix SPIRV headers precedence (#8481)Jay Kwak2025-09-19
* include limits.h in slang-platform.cpp (#8473)John Zupin2025-09-19
* Fix DebugCompilationUnit to reference main shader file instead of header file...Lujin Wang2025-09-18
* Fix CUDA global variable initialization with constructor calls (#8340)Harsh Aggarwal (NVIDIA)2025-09-18
* Add WASM FS module support for slang-playground (#8459)Gangzheng Tong2025-09-17