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Making it easier to work with shaders
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*
Fix handling result codes in D3D12 resource creation calls (#2949)
skallweitNV
2023-06-29
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
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fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
kopaka1822
2023-05-23
*
added D32_S8 format (#2885)
kopaka1822
2023-05-19
*
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-11
*
fixed shader resource views for multisample textures (#2880)
kopaka1822
2023-05-11
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gfx: fix vulkan validation errors. (#2861)
Yong He
2023-05-02
*
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-29
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
StringBuilder to lowerCamel (#2840)
jsmall-nvidia
2023-04-25
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Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Correct vulkan extension name for inline uniforms (#2822)
Ellie Hermaszewska
2023-04-21
*
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-20
*
Bugfix: compiler will run forever to eliminate dead code (#2809)
winmad
2023-04-14
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Set sharedMem argument to 0 when launching cuda kernel. (#2799)
Yong He
2023-04-13
*
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-04
*
Squash some warnings (#2765)
Ellie Hermaszewska
2023-04-02
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Enable CUDA render api on unix (#2757)
Ellie Hermaszewska
2023-03-30
*
Add PyTorch C++ binding generation. (#2734)
Yong He
2023-03-26
*
Take into account the optimization level requested in TargetDesc (#2649)
Ellie Hermaszewska
2023-02-21
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-11
*
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-02-06
*
GFX report live objects (#2609)
skallweitNV
2023-01-25
*
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2023-01-20
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
*
Cleanup crypto utilities (#2549)
skallweitNV
2022-12-02
*
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-29
*
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-09
*
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-11-03
*
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-29
*
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
*
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-26
*
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-20
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PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
*
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-29
*
Fix gfx debug layer crashes. (#2416)
Yong He
2022-09-28
*
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-26
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