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* Fix handling result codes in D3D12 resource creation calls (#2949)skallweitNV2023-06-29
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)kopaka18222023-05-23
* added D32_S8 format (#2885)kopaka18222023-05-19
* MVP for higher order functions (#2849)Ellie Hermaszewska2023-05-11
* fixed shader resource views for multisample textures (#2880)kopaka18222023-05-11
* gfx: fix vulkan validation errors. (#2861)Yong He2023-05-02
* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* StringBuilder to lowerCamel (#2840)jsmall-nvidia2023-04-25
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Correct vulkan extension name for inline uniforms (#2822)Ellie Hermaszewska2023-04-21
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Bugfix: compiler will run forever to eliminate dead code (#2809)winmad2023-04-14
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Set sharedMem argument to 0 when launching cuda kernel. (#2799)Yong He2023-04-13
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* Squash some warnings (#2765)Ellie Hermaszewska2023-04-02
* Fix several silently failing tests (#2767)Ellie Hermaszewska2023-04-02
* Enable CUDA render api on unix (#2757)Ellie Hermaszewska2023-03-30
* Add PyTorch C++ binding generation. (#2734)Yong He2023-03-26
* Take into account the optimization level requested in TargetDesc (#2649)Ellie Hermaszewska2023-02-21
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Comment call to vkCreateInstance with a potential pitfall (#2642)Ellie Hermaszewska2023-02-11
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* GFX report live objects (#2609)skallweitNV2023-01-25
* Add vulkan extensions to support DLSS (#2603)skallweitNV2023-01-20
* Refactor shader cache (#2558)skallweitNV2022-12-12
* Cleanup crypto utilities (#2549)skallweitNV2022-12-02
* FileStream-based implementation for updating cache index file (#2485)lucy96chen2022-11-29
* Fix supported shader model check in D3D12 device (#2503)skallweitNV2022-11-09
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV2022-11-03
* Shader cache bugfixes and test additions (#2467)lucy96chen2022-10-29
* Fix d3d debug layer error on setting clear value. (#2458)Yong He2022-10-26
* Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV2022-10-26
* Cache eviction policy test refinement (#2456)lucy96chen2022-10-20
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Shader cache index implementation (#2452)lucy96chen2022-10-17
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Allow setting shader model upon d3d device creation. (#2442)Yong He2022-10-12
* Shader caching (#2432)lucy96chen2022-10-12
* Various gfx fixes. (#2434)Yong He2022-10-05
* GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He2022-09-29
* Add "wave-ops" feature to D3D12 device (#2423)skallweitNV2022-09-29
* Fix gfx debug layer crashes. (#2416)Yong He2022-09-28
* Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He2022-09-26