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authorYong He <yonghe@outlook.com>2021-06-23 11:33:30 -0700
committerGitHub <noreply@github.com>2021-06-23 11:33:30 -0700
commit0f2d11dc994c6323b4bfb955b522f3123e731fe0 (patch)
treebc1316bba9217b22f3708dcb03727d70d2d8351a /tools/gfx/d3d12/render-d3d12.cpp
parent0afa24a3fe7d0e1787cc909f9c7641f477c30e5c (diff)
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Diffstat (limited to 'tools/gfx/d3d12/render-d3d12.cpp')
-rw-r--r--tools/gfx/d3d12/render-d3d12.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp
index e05d68661..79cbe2f9a 100644
--- a/tools/gfx/d3d12/render-d3d12.cpp
+++ b/tools/gfx/d3d12/render-d3d12.cpp
@@ -198,6 +198,11 @@ public:
D3D12Resource m_uploadResource; ///< If the resource can be written to, and is in gpu memory (ie not Memory backed), will have upload resource
D3D12_RESOURCE_STATES m_defaultState;
+
+ virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress() override
+ {
+ return (DeviceAddress)m_resource.getResource()->GetGPUVirtualAddress();
+ }
};
class TextureResourceImpl: public TextureResource