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Making it easier to work with shaders
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render-d3d12.cpp
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Author
Age
*
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-17
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-27
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
Support `[DllImport]` (#2181)
Yong He
2022-04-12
*
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-07
*
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-14
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
*
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-09
*
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
*
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
*
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-25
*
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
*
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
*
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-19
*
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
*
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-18
*
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-17
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
*
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-02-01
*
gfx: Allow null entries in shader table. (#2096)
Yong He
2022-01-25
*
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-25
*
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Fixes to GFX. (#2083)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Fix random d3d12 crash related to readTextureResource(). (#2075)
Yong He
2022-01-08
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-16
*
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-13
*
gfx: Implement `setSamplePositions`. (#2056)
Yong He
2021-12-13
*
gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-12-13
*
gfx: Implement remaining resource commands on D3D12. (#2054)
Yong He
2021-12-13
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: Implement `claerResourceView`. (#2052)
Yong He
2021-12-09
*
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
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