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Making it easier to work with shaders
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Author
Age
*
Support SM6.9 with GFX (#7387)
Jay Kwak
2025-06-13
*
Enable Windows full debug testsuite in CI (#7085)
Gangzheng Tong
2025-05-16
*
Fix intermittent failure of slang-unit-test-tool/ReplayRecord (#6981)
Jay Kwak
2025-05-02
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Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-26
*
Support cooperative vector (#6223)
Jay Kwak
2025-01-30
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Fix some robustness issues in the examples (#5984)
Anders Leino
2025-01-07
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Fix attribute reflection. (#5823)
Yong He
2024-12-11
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Fix UAV access for 3d texture mips (#5363)
ccummingsNV
2024-10-21
*
Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...
ccummingsNV
2024-10-21
*
Fixes for Metal ParameterBlock support. (#4752)
Yong He
2024-07-30
*
add support for callable shaders in gfx (#3460)
skallweitNV
2024-05-27
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)
skallweitNV
2024-05-11
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[gfx] Cache mutable root shader object in Vulkan (#4119)
skallweitNV
2024-05-08
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[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
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[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)
skallweitNV
2024-03-16
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
warnings (#3335)
Ellie Hermaszewska
2023-11-17
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Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
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Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-10-02
*
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Remove redundant define form synchapi emulation (#3169)
Ellie Hermaszewska
2023-08-31
*
Bail out of infinite timeouts in our posix synchapi emulation (#3129)
Ellie Hermaszewska
2023-08-18
*
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-08-04
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
Fix handling result codes in D3D12 resource creation calls (#2949)
skallweitNV
2023-06-29
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fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
kopaka1822
2023-05-23
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added D32_S8 format (#2885)
kopaka1822
2023-05-19
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fixed shader resource views for multisample textures (#2880)
kopaka1822
2023-05-11
*
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-29
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-20
*
Bugfix: compiler will run forever to eliminate dead code (#2809)
winmad
2023-04-14
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
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Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-04
*
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-02-06
*
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-09
*
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
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Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-11-03
*
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
*
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-26
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
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