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| author | skallweitNV <64953474+skallweitNV@users.noreply.github.com> | 2024-05-08 19:19:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-08 10:19:08 -0700 |
| commit | 93e5b718e8497a0a70eb14dffe120c9ca6d99fd8 (patch) | |
| tree | 61aba93a5d19ba74835129bd22b17bae652ee2de /tools/gfx/d3d12 | |
| parent | 4f2330d059ab5943ddf33bfed37be6a0378d43a8 (diff) | |
[gfx] Cache mutable root shader object in Vulkan (#4119)
* fix comment
* add caching of mutable root shader objects in vulkan
* Fix.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/d3d12')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-shader-object.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/tools/gfx/d3d12/d3d12-shader-object.h b/tools/gfx/d3d12/d3d12-shader-object.h index 84d305ae7..6251a970c 100644 --- a/tools/gfx/d3d12/d3d12-shader-object.h +++ b/tools/gfx/d3d12/d3d12-shader-object.h @@ -285,8 +285,7 @@ protected: class MutableRootShaderObjectImpl : public RootShaderObjectImpl { public: - // Override default reference counting behavior to disable lifetime management via ComPtr. - // Root objects are managed by command buffer and does not need to be freed by the user. + // Enable reference counting. SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return ShaderObjectBase::addRef(); } SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return ShaderObjectBase::release(); } }; |
