From 93e5b718e8497a0a70eb14dffe120c9ca6d99fd8 Mon Sep 17 00:00:00 2001 From: skallweitNV <64953474+skallweitNV@users.noreply.github.com> Date: Wed, 8 May 2024 19:19:08 +0200 Subject: [gfx] Cache mutable root shader object in Vulkan (#4119) * fix comment * add caching of mutable root shader objects in vulkan * Fix. --------- Co-authored-by: Yong He --- tools/gfx/d3d12/d3d12-shader-object.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'tools/gfx/d3d12') diff --git a/tools/gfx/d3d12/d3d12-shader-object.h b/tools/gfx/d3d12/d3d12-shader-object.h index 84d305ae7..6251a970c 100644 --- a/tools/gfx/d3d12/d3d12-shader-object.h +++ b/tools/gfx/d3d12/d3d12-shader-object.h @@ -285,8 +285,7 @@ protected: class MutableRootShaderObjectImpl : public RootShaderObjectImpl { public: - // Override default reference counting behavior to disable lifetime management via ComPtr. - // Root objects are managed by command buffer and does not need to be freed by the user. + // Enable reference counting. SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return ShaderObjectBase::addRef(); } SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return ShaderObjectBase::release(); } }; -- cgit v1.2.3