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authorEllie Hermaszewska <ellieh@nvidia.com>2024-11-06 01:47:26 +0800
committerGitHub <noreply@github.com>2024-11-05 09:47:26 -0800
commitb118451e301d734e3e783b3acdf871f3f6ea851c (patch)
tree277f160d31e2c442f724bc6a2d3c09fabff403ca /tools/gfx/d3d12
parent53dd5928c35d5a5cb1f7d2a563348fd1fa87d672 (diff)
Move switch statement bodies to their own lines (#5493)
* Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/d3d12')
-rw-r--r--tools/gfx/d3d12/d3d12-command-encoder.cpp20
-rw-r--r--tools/gfx/d3d12/d3d12-descriptor-heap.h61
-rw-r--r--tools/gfx/d3d12/d3d12-device.cpp22
-rw-r--r--tools/gfx/d3d12/d3d12-helper-functions.cpp114
-rw-r--r--tools/gfx/d3d12/d3d12-query.cpp3
-rw-r--r--tools/gfx/d3d12/d3d12-resource-views.cpp3
-rw-r--r--tools/gfx/d3d12/d3d12-shader-object-layout.cpp12
-rw-r--r--tools/gfx/d3d12/d3d12-shader-object.cpp3
8 files changed, 161 insertions, 77 deletions
diff --git a/tools/gfx/d3d12/d3d12-command-encoder.cpp b/tools/gfx/d3d12/d3d12-command-encoder.cpp
index f0b4b0dfc..bed31f2f5 100644
--- a/tools/gfx/d3d12/d3d12-command-encoder.cpp
+++ b/tools/gfx/d3d12/d3d12-command-encoder.cpp
@@ -24,10 +24,15 @@ int PipelineCommandEncoder::getBindPointIndex(PipelineType type)
{
switch (type)
{
- case PipelineType::Graphics: return 0;
- case PipelineType::Compute: return 1;
- case PipelineType::RayTracing: return 2;
- default: assert(!"unknown pipeline type."); return -1;
+ case PipelineType::Graphics:
+ return 0;
+ case PipelineType::Compute:
+ return 1;
+ case PipelineType::RayTracing:
+ return 2;
+ default:
+ assert(!"unknown pipeline type.");
+ return -1;
}
}
@@ -124,7 +129,9 @@ Result PipelineCommandEncoder::_bindRenderState(
d3dheap = m_transientHeap->getCurrentSamplerHeap().getHeap();
m_commandBuffer->bindDescriptorHeaps();
break;
- default: assert(!"shouldn't be here"); return SLANG_FAIL;
+ default:
+ assert(!"shouldn't be here");
+ return SLANG_FAIL;
}
// Try again.
@@ -456,7 +463,8 @@ void ResourceCommandEncoderImpl::clearResourceView(
}
break;
}
- default: break;
+ default:
+ break;
}
}
diff --git a/tools/gfx/d3d12/d3d12-descriptor-heap.h b/tools/gfx/d3d12/d3d12-descriptor-heap.h
index 44d03b5b0..fc426237c 100644
--- a/tools/gfx/d3d12/d3d12-descriptor-heap.h
+++ b/tools/gfx/d3d12/d3d12-descriptor-heap.h
@@ -399,31 +399,44 @@ struct DescriptorHeapReference
{
switch (type)
{
- case Type::Linear: return ptr.linearHeap->getCpuHandle(index);
- case Type::General: return ptr.generalHeap->getCpuHandle(index);
- case Type::ExpandingGeneral: return ptr.generalExpandingHeap->getCpuHandle(index);
- case Type::ExpandingLinear: return ptr.linearExpandingHeap->getCpuHandle(index);
- default: return D3D12_CPU_DESCRIPTOR_HANDLE();
+ case Type::Linear:
+ return ptr.linearHeap->getCpuHandle(index);
+ case Type::General:
+ return ptr.generalHeap->getCpuHandle(index);
+ case Type::ExpandingGeneral:
+ return ptr.generalExpandingHeap->getCpuHandle(index);
+ case Type::ExpandingLinear:
+ return ptr.linearExpandingHeap->getCpuHandle(index);
+ default:
+ return D3D12_CPU_DESCRIPTOR_HANDLE();
}
}
D3D12_GPU_DESCRIPTOR_HANDLE getGpuHandle(int index) const
{
switch (type)
{
- case Type::Linear: return ptr.linearHeap->getGpuHandle(index);
- case Type::General: return ptr.generalHeap->getGpuHandle(index);
- case Type::ExpandingGeneral: return ptr.generalExpandingHeap->getGpuHandle(index);
- default: return D3D12_GPU_DESCRIPTOR_HANDLE();
+ case Type::Linear:
+ return ptr.linearHeap->getGpuHandle(index);
+ case Type::General:
+ return ptr.generalHeap->getGpuHandle(index);
+ case Type::ExpandingGeneral:
+ return ptr.generalExpandingHeap->getGpuHandle(index);
+ default:
+ return D3D12_GPU_DESCRIPTOR_HANDLE();
}
}
int allocate(int numDescriptors)
{
switch (type)
{
- case Type::Linear: return ptr.linearHeap->allocate(numDescriptors);
- case Type::General: return ptr.generalHeap->allocate(numDescriptors);
- case Type::ExpandingGeneral: return ptr.generalExpandingHeap->allocate(numDescriptors);
- default: return ptr.linearExpandingHeap->allocate(numDescriptors);
+ case Type::Linear:
+ return ptr.linearHeap->allocate(numDescriptors);
+ case Type::General:
+ return ptr.generalHeap->allocate(numDescriptors);
+ case Type::ExpandingGeneral:
+ return ptr.generalExpandingHeap->allocate(numDescriptors);
+ default:
+ return ptr.linearExpandingHeap->allocate(numDescriptors);
}
}
void free(int index, int count)
@@ -431,19 +444,27 @@ struct DescriptorHeapReference
switch (type)
{
default:
- case Type::Linear: SLANG_ASSERT(!"Linear heap does not support free()."); break;
- case Type::General: return ptr.generalHeap->free(index, count);
- case Type::ExpandingGeneral: return ptr.generalExpandingHeap->free(index, count);
+ case Type::Linear:
+ SLANG_ASSERT(!"Linear heap does not support free().");
+ break;
+ case Type::General:
+ return ptr.generalHeap->free(index, count);
+ case Type::ExpandingGeneral:
+ return ptr.generalExpandingHeap->free(index, count);
}
}
void freeIfSupported(int index, int count)
{
switch (type)
{
- case Type::Linear: return;
- case Type::General: return ptr.generalHeap->free(index, count);
- case Type::ExpandingGeneral: return ptr.generalExpandingHeap->free(index, count);
- default: break;
+ case Type::Linear:
+ return;
+ case Type::General:
+ return ptr.generalHeap->free(index, count);
+ case Type::ExpandingGeneral:
+ return ptr.generalExpandingHeap->free(index, count);
+ default:
+ break;
}
}
};
diff --git a/tools/gfx/d3d12/d3d12-device.cpp b/tools/gfx/d3d12/d3d12-device.cpp
index f2b24ab5f..cb5404961 100644
--- a/tools/gfx/d3d12/d3d12-device.cpp
+++ b/tools/gfx/d3d12/d3d12-device.cpp
@@ -124,7 +124,8 @@ Result DeviceImpl::createBuffer(
if (initialState != D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE)
initialState = D3D12_RESOURCE_STATE_COMMON;
break;
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
}
// Create the resource.
@@ -774,7 +775,8 @@ Result DeviceImpl::initialize(const Desc& desc)
case D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1:
m_features.add("programmable-sample-positions-1");
break;
- default: break;
+ default:
+ break;
}
}
}
@@ -1436,7 +1438,8 @@ Result DeviceImpl::createTextureView(
bool isMultiSample = resourceImpl ? resourceImpl->getDesc()->sampleDesc.numSamples > 1 : false;
switch (desc.type)
{
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
case IResourceView::Type::RenderTarget:
{
@@ -1516,8 +1519,11 @@ Result DeviceImpl::createTextureView(
rtvDesc.Texture3D.WSize =
(desc.subresourceRange.layerCount == 0) ? -1 : desc.subresourceRange.layerCount;
break;
- case IResource::Type::Buffer: rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_BUFFER; break;
- default: return SLANG_FAIL;
+ case IResource::Type::Buffer:
+ rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_BUFFER;
+ break;
+ default:
+ return SLANG_FAIL;
}
m_device->CreateRenderTargetView(
resourceImpl ? resourceImpl->m_resource.getResource() : nullptr,
@@ -1561,7 +1567,8 @@ Result DeviceImpl::createTextureView(
dsvDesc.Texture2DArray.ArraySize = desc.subresourceRange.layerCount;
dsvDesc.Texture2DArray.FirstArraySlice = desc.subresourceRange.baseArrayLayer;
break;
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
}
m_device->CreateDepthStencilView(
resourceImpl ? resourceImpl->m_resource.getResource() : nullptr,
@@ -1637,7 +1644,8 @@ Result DeviceImpl::createTextureView(
d3d12desc.Texture3D.WSize =
resourceDesc.size.depth >> desc.subresourceRange.mipLevel;
break;
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
}
m_device->CreateUnorderedAccessView(
resourceImpl->m_resource,
diff --git a/tools/gfx/d3d12/d3d12-helper-functions.cpp b/tools/gfx/d3d12/d3d12-helper-functions.cpp
index 3ce9b872e..9d218dae0 100644
--- a/tools/gfx/d3d12/d3d12-helper-functions.cpp
+++ b/tools/gfx/d3d12/d3d12-helper-functions.cpp
@@ -42,12 +42,16 @@ D3D12_RESOURCE_FLAGS calcResourceFlag(ResourceState state)
{
switch (state)
{
- case ResourceState::RenderTarget: return D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
+ case ResourceState::RenderTarget:
+ return D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
case ResourceState::DepthRead:
- case ResourceState::DepthWrite: return D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
+ case ResourceState::DepthWrite:
+ return D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
case ResourceState::UnorderedAccess:
- case ResourceState::AccelerationStructure: return D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- default: return D3D12_RESOURCE_FLAG_NONE;
+ case ResourceState::AccelerationStructure:
+ return D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
+ default:
+ return D3D12_RESOURCE_FLAG_NONE;
}
}
@@ -67,15 +71,19 @@ D3D12_RESOURCE_DIMENSION calcResourceDimension(IResource::Type type)
{
switch (type)
{
- case IResource::Type::Buffer: return D3D12_RESOURCE_DIMENSION_BUFFER;
- case IResource::Type::Texture1D: return D3D12_RESOURCE_DIMENSION_TEXTURE1D;
+ case IResource::Type::Buffer:
+ return D3D12_RESOURCE_DIMENSION_BUFFER;
+ case IResource::Type::Texture1D:
+ return D3D12_RESOURCE_DIMENSION_TEXTURE1D;
case IResource::Type::TextureCube:
case IResource::Type::Texture2D:
{
return D3D12_RESOURCE_DIMENSION_TEXTURE2D;
}
- case IResource::Type::Texture3D: return D3D12_RESOURCE_DIMENSION_TEXTURE3D;
- default: return D3D12_RESOURCE_DIMENSION_UNKNOWN;
+ case IResource::Type::Texture3D:
+ return D3D12_RESOURCE_DIMENSION_TEXTURE3D;
+ default:
+ return D3D12_RESOURCE_DIMENSION_UNKNOWN;
}
}
@@ -83,12 +91,16 @@ DXGI_FORMAT getTypelessFormatFromDepthFormat(Format format)
{
switch (format)
{
- case Format::D16_UNORM: return DXGI_FORMAT_R16_TYPELESS;
- case Format::D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS;
- case Format::D32_FLOAT_S8_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
+ case Format::D16_UNORM:
+ return DXGI_FORMAT_R16_TYPELESS;
+ case Format::D32_FLOAT:
+ return DXGI_FORMAT_R32_TYPELESS;
+ case Format::D32_FLOAT_S8_UINT:
+ return DXGI_FORMAT_R32G8X24_TYPELESS;
// case Format::D24_UNORM_S8_UINT:
// return DXGI_FORMAT_R24G8_TYPELESS;
- default: return D3DUtil::getMapFormat(format);
+ default:
+ return D3DUtil::getMapFormat(format);
}
}
@@ -99,8 +111,10 @@ bool isTypelessDepthFormat(DXGI_FORMAT format)
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_R32G8X24_TYPELESS:
- case DXGI_FORMAT_R24G8_TYPELESS: return true;
- default: return false;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ return true;
+ default:
+ return false;
}
}
@@ -108,10 +122,12 @@ D3D12_FILTER_TYPE translateFilterMode(TextureFilteringMode mode)
{
switch (mode)
{
- default: return D3D12_FILTER_TYPE(0);
+ default:
+ return D3D12_FILTER_TYPE(0);
-#define CASE(SRC, DST) \
- case TextureFilteringMode::SRC: return D3D12_FILTER_TYPE_##DST
+#define CASE(SRC, DST) \
+ case TextureFilteringMode::SRC: \
+ return D3D12_FILTER_TYPE_##DST
CASE(Point, POINT);
CASE(Linear, LINEAR);
@@ -124,10 +140,12 @@ D3D12_FILTER_REDUCTION_TYPE translateFilterReduction(TextureReductionOp op)
{
switch (op)
{
- default: return D3D12_FILTER_REDUCTION_TYPE(0);
+ default:
+ return D3D12_FILTER_REDUCTION_TYPE(0);
-#define CASE(SRC, DST) \
- case TextureReductionOp::SRC: return D3D12_FILTER_REDUCTION_TYPE_##DST
+#define CASE(SRC, DST) \
+ case TextureReductionOp::SRC: \
+ return D3D12_FILTER_REDUCTION_TYPE_##DST
CASE(Average, STANDARD);
CASE(Comparison, COMPARISON);
@@ -142,10 +160,12 @@ D3D12_TEXTURE_ADDRESS_MODE translateAddressingMode(TextureAddressingMode mode)
{
switch (mode)
{
- default: return D3D12_TEXTURE_ADDRESS_MODE(0);
+ default:
+ return D3D12_TEXTURE_ADDRESS_MODE(0);
-#define CASE(SRC, DST) \
- case TextureAddressingMode::SRC: return D3D12_TEXTURE_ADDRESS_MODE_##DST
+#define CASE(SRC, DST) \
+ case TextureAddressingMode::SRC: \
+ return D3D12_TEXTURE_ADDRESS_MODE_##DST
CASE(Wrap, WRAP);
CASE(ClampToEdge, CLAMP);
@@ -165,8 +185,9 @@ D3D12_COMPARISON_FUNC translateComparisonFunc(ComparisonFunc func)
// TODO: need to report failures
return D3D12_COMPARISON_FUNC_ALWAYS;
-#define CASE(FROM, TO) \
- case ComparisonFunc::FROM: return D3D12_COMPARISON_FUNC_##TO
+#define CASE(FROM, TO) \
+ case ComparisonFunc::FROM: \
+ return D3D12_COMPARISON_FUNC_##TO
CASE(Never, NEVER);
CASE(Less, LESS);
@@ -236,7 +257,8 @@ void initSrvDesc(
: subresourceRange.mipLevelCount;
descOut.Texture3D.MostDetailedMip = subresourceRange.mipLevel;
break;
- default: assert(!"Unknown dimension");
+ default:
+ assert(!"Unknown dimension");
}
}
else if (resourceType == IResource::Type::TextureCube)
@@ -324,7 +346,8 @@ void initSrvDesc(
: subresourceRange.mipLevelCount;
break;
- default: assert(!"Unknown dimension");
+ default:
+ assert(!"Unknown dimension");
}
}
}
@@ -503,16 +526,24 @@ Result createNullDescriptor(
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
switch (bindingRange.resourceShape)
{
- case SLANG_TEXTURE_1D: srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D; break;
+ case SLANG_TEXTURE_1D:
+ srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D;
+ break;
case SLANG_TEXTURE_1D_ARRAY:
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY;
break;
- case SLANG_TEXTURE_2D: srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; break;
+ case SLANG_TEXTURE_2D:
+ srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ break;
case SLANG_TEXTURE_2D_ARRAY:
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
break;
- case SLANG_TEXTURE_3D: srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D; break;
- case SLANG_TEXTURE_CUBE: srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE; break;
+ case SLANG_TEXTURE_3D:
+ srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
+ break;
+ case SLANG_TEXTURE_CUBE:
+ srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
+ break;
case SLANG_TEXTURE_CUBE_ARRAY:
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
break;
@@ -522,7 +553,8 @@ Result createNullDescriptor(
case SLANG_TEXTURE_2D_MULTISAMPLE_ARRAY:
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY;
break;
- default: return SLANG_OK;
+ default:
+ return SLANG_OK;
}
d3dDevice->CreateShaderResourceView(nullptr, &srvDesc, destDescriptor);
}
@@ -533,25 +565,33 @@ Result createNullDescriptor(
uavDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
switch (bindingRange.resourceShape)
{
- case SLANG_TEXTURE_1D: uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1D; break;
+ case SLANG_TEXTURE_1D:
+ uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1D;
+ break;
case SLANG_TEXTURE_1D_ARRAY:
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1DARRAY;
break;
- case SLANG_TEXTURE_2D: uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; break;
+ case SLANG_TEXTURE_2D:
+ uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
+ break;
case SLANG_TEXTURE_2D_ARRAY:
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
break;
- case SLANG_TEXTURE_3D: uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D; break;
+ case SLANG_TEXTURE_3D:
+ uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
+ break;
case SLANG_TEXTURE_CUBE:
case SLANG_TEXTURE_CUBE_ARRAY:
case SLANG_TEXTURE_2D_MULTISAMPLE:
case SLANG_TEXTURE_2D_MULTISAMPLE_ARRAY:
- default: return SLANG_OK;
+ default:
+ return SLANG_OK;
}
d3dDevice->CreateUnorderedAccessView(nullptr, nullptr, &uavDesc, destDescriptor);
}
break;
- default: break;
+ default:
+ break;
}
return SLANG_OK;
}
diff --git a/tools/gfx/d3d12/d3d12-query.cpp b/tools/gfx/d3d12/d3d12-query.cpp
index d0191e349..85f326b6e 100644
--- a/tools/gfx/d3d12/d3d12-query.cpp
+++ b/tools/gfx/d3d12/d3d12-query.cpp
@@ -25,7 +25,8 @@ Result QueryPoolImpl::init(const IQueryPool::Desc& desc, DeviceImpl* device)
heapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
m_queryType = D3D12_QUERY_TYPE_TIMESTAMP;
break;
- default: return SLANG_E_INVALID_ARG;
+ default:
+ return SLANG_E_INVALID_ARG;
}
// Create query heap.
diff --git a/tools/gfx/d3d12/d3d12-resource-views.cpp b/tools/gfx/d3d12/d3d12-resource-views.cpp
index a760caef8..1e1439d66 100644
--- a/tools/gfx/d3d12/d3d12-resource-views.cpp
+++ b/tools/gfx/d3d12/d3d12-resource-views.cpp
@@ -40,7 +40,8 @@ SlangResult createD3D12BufferDescriptor(
switch (desc.type)
{
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
case IResourceView::Type::UnorderedAccess:
{
diff --git a/tools/gfx/d3d12/d3d12-shader-object-layout.cpp b/tools/gfx/d3d12/d3d12-shader-object-layout.cpp
index ad60fb12d..6cf51ee2b 100644
--- a/tools/gfx/d3d12/d3d12-shader-object-layout.cpp
+++ b/tools/gfx/d3d12/d3d12-shader-object-layout.cpp
@@ -198,7 +198,8 @@ Result ShaderObjectLayoutImpl::Builder::setElementTypeLayout(
break;
case slang::BindingType::VaryingInput:
- case slang::BindingType::VaryingOutput: break;
+ case slang::BindingType::VaryingOutput:
+ break;
default:
bindingRangeInfo.baseIndex = m_ownCounts.resource;
@@ -491,7 +492,8 @@ Result RootShaderObjectLayoutImpl::RootSignatureDescBuilder::translateDescriptor
case slang::BindingType::Sampler:
*outType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
return SLANG_OK;
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
}
}
@@ -748,9 +750,11 @@ void RootShaderObjectLayoutImpl::RootSignatureDescBuilder::addAsValue(
{
case slang::BindingType::ConstantBuffer:
case slang::BindingType::ParameterBlock:
- case slang::BindingType::ExistentialValue: continue;
+ case slang::BindingType::ExistentialValue:
+ continue;
- default: break;
+ default:
+ break;
}
// For binding ranges that don't represent sub-objects, we will add
diff --git a/tools/gfx/d3d12/d3d12-shader-object.cpp b/tools/gfx/d3d12/d3d12-shader-object.cpp
index 77d3553ba..cd4055804 100644
--- a/tools/gfx/d3d12/d3d12-shader-object.cpp
+++ b/tools/gfx/d3d12/d3d12-shader-object.cpp
@@ -850,7 +850,8 @@ Result ShaderObjectImpl::bindRootArguments(BindingContext* context, uint32_t& in
case IResourceView::Type::UnorderedAccess:
context->submitter->setRootUAV(index, m_rootArguments[i]);
break;
- default: continue;
+ default:
+ continue;
}
index++;
}