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Diffstat (limited to 'tools/gfx/d3d12/d3d12-device.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-device.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/tools/gfx/d3d12/d3d12-device.cpp b/tools/gfx/d3d12/d3d12-device.cpp
index f2b24ab5f..cb5404961 100644
--- a/tools/gfx/d3d12/d3d12-device.cpp
+++ b/tools/gfx/d3d12/d3d12-device.cpp
@@ -124,7 +124,8 @@ Result DeviceImpl::createBuffer(
if (initialState != D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE)
initialState = D3D12_RESOURCE_STATE_COMMON;
break;
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
}
// Create the resource.
@@ -774,7 +775,8 @@ Result DeviceImpl::initialize(const Desc& desc)
case D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1:
m_features.add("programmable-sample-positions-1");
break;
- default: break;
+ default:
+ break;
}
}
}
@@ -1436,7 +1438,8 @@ Result DeviceImpl::createTextureView(
bool isMultiSample = resourceImpl ? resourceImpl->getDesc()->sampleDesc.numSamples > 1 : false;
switch (desc.type)
{
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
case IResourceView::Type::RenderTarget:
{
@@ -1516,8 +1519,11 @@ Result DeviceImpl::createTextureView(
rtvDesc.Texture3D.WSize =
(desc.subresourceRange.layerCount == 0) ? -1 : desc.subresourceRange.layerCount;
break;
- case IResource::Type::Buffer: rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_BUFFER; break;
- default: return SLANG_FAIL;
+ case IResource::Type::Buffer:
+ rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_BUFFER;
+ break;
+ default:
+ return SLANG_FAIL;
}
m_device->CreateRenderTargetView(
resourceImpl ? resourceImpl->m_resource.getResource() : nullptr,
@@ -1561,7 +1567,8 @@ Result DeviceImpl::createTextureView(
dsvDesc.Texture2DArray.ArraySize = desc.subresourceRange.layerCount;
dsvDesc.Texture2DArray.FirstArraySlice = desc.subresourceRange.baseArrayLayer;
break;
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
}
m_device->CreateDepthStencilView(
resourceImpl ? resourceImpl->m_resource.getResource() : nullptr,
@@ -1637,7 +1644,8 @@ Result DeviceImpl::createTextureView(
d3d12desc.Texture3D.WSize =
resourceDesc.size.depth >> desc.subresourceRange.mipLevel;
break;
- default: return SLANG_FAIL;
+ default:
+ return SLANG_FAIL;
}
m_device->CreateUnorderedAccessView(
resourceImpl->m_resource,