index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
d3d12
/
d3d12-device.cpp
Commit message (
Expand
)
Author
Age
*
Support SM6.9 with GFX (#7387)
Jay Kwak
2025-06-13
*
Enable Windows full debug testsuite in CI (#7085)
Gangzheng Tong
2025-05-16
*
Support cooperative vector (#6223)
Jay Kwak
2025-01-30
*
Fix some robustness issues in the examples (#5984)
Anders Leino
2025-01-07
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Fix UAV access for 3d texture mips (#5363)
ccummingsNV
2024-10-21
*
Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...
ccummingsNV
2024-10-21
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)
skallweitNV
2024-03-16
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
warnings (#3335)
Ellie Hermaszewska
2023-11-17
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-08-04
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
kopaka1822
2023-05-23
*
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-20
*
Bugfix: compiler will run forever to eliminate dead code (#2809)
winmad
2023-04-14
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-04
*
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-09
*
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
*
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-29
*
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-26
*
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-22
*
Artifact and ICastable (#2351)
jsmall-nvidia
2022-08-10
*
Add simple ray tracing test (#2261)
lucy96chen
2022-06-07
*
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-17