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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-20 20:06:37 +0800
committerGitHub <noreply@github.com>2023-04-20 20:06:37 +0800
commit4d24f55226870055c8dcbb3409efc5355da134d7 (patch)
tree479c4341e38dcea2f1b9a831cf6ce0dea20234ac /tools/gfx/d3d12/d3d12-device.cpp
parent588991f6df3d6813378721166a7260990835817e (diff)
Changes for vkd3d proton (#2813)
* Add some caches to .gitignore * Remove appendWideChars Use String::toWString instead * s/Sleep/sleepCurrentThread * formatting * Expand set of shared libraries which have buggy dlclose Work around https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes UB on dlclose, the dxvk libs break GDB when closed * Add assert for specialization failure on DX11 As a band aid for https://github.com/shader-slang/slang/issues/2805 * More fine grained selection of directx features
Diffstat (limited to 'tools/gfx/d3d12/d3d12-device.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-device.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-device.cpp b/tools/gfx/d3d12/d3d12-device.cpp
index ad71388c4..f00b4d8e0 100644
--- a/tools/gfx/d3d12/d3d12-device.cpp
+++ b/tools/gfx/d3d12/d3d12-device.cpp
@@ -463,6 +463,7 @@ Result DeviceImpl::initialize(const Desc& desc)
return SLANG_FAIL;
}
+#if SLANG_ENABLE_PIX
HMODULE pixModule = LoadLibraryW(L"WinPixEventRuntime.dll");
if (pixModule)
{
@@ -471,6 +472,7 @@ Result DeviceImpl::initialize(const Desc& desc)
m_EndEventOnCommandList =
(PFN_EndEventOnCommandList)GetProcAddress(pixModule, "PIXEndEventOnCommandList");
}
+#endif
if (ENABLE_DEBUG_LAYER || isGfxDebugLayerEnabled())
{