diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2023-04-04 18:00:16 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-04 18:00:16 -0400 |
| commit | 68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424 (patch) | |
| tree | ac4e8384108e70109b084782b414296d015f92b8 /tools/gfx/d3d12/d3d12-device.cpp | |
| parent | 7bb2de1bc40e535fae93940113db97b5ea44a6f2 (diff) | |
Preliminary support for realtime clock (#2772)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Initial support for realtime clock.
* Add realtime-clock render feature where seems appropriate.
* Fixes to make NVAPI compile properly.
Change realtime-clock.slang check to use maths that can't overflow.
Diffstat (limited to 'tools/gfx/d3d12/d3d12-device.cpp')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-device.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-device.cpp b/tools/gfx/d3d12/d3d12-device.cpp index 8f1a3e366..312c81d75 100644 --- a/tools/gfx/d3d12/d3d12-device.cpp +++ b/tools/gfx/d3d12/d3d12-device.cpp @@ -24,6 +24,10 @@ # define ENABLE_DEBUG_LAYER 0 #endif +#ifdef GFX_NVAPI +# include "../nvapi/nvapi-include.h" +#endif + namespace gfx { namespace d3d12 @@ -597,6 +601,11 @@ Result DeviceImpl::initialize(const Desc& desc) m_features.add("atomic-float"); } + // If we have NVAPI well assume we have realtime clock + { + m_features.add("realtime-clock"); + } + m_nvapi = true; #endif } |
