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authorAnders Leino <aleino@nvidia.com>2025-01-07 12:51:51 +0200
committerGitHub <noreply@github.com>2025-01-07 10:51:51 +0000
commit7d4142e6aca5257602a7d82db5625adbb6fbc832 (patch)
treeae8271dbaa2ad5bafb64a5fc24a5a66b867346f5 /tools/gfx/d3d12
parent5621ace93b7665051f7e7c8a2fa68ceaf285ff8d (diff)
Fix some robustness issues in the examples (#5984)
* examples: Make hello-world example exit gracefully if VK cannot be initialized - Check if VK API function pointers are valid before using them - Return 0 and exit if VK initialization fails - Enable hello-world example * examples: Fixes for ray-tracing examples - Assert that accelleration structure buffer is not nullptr - Check if buffer creation succeeded before proceeding - This makes initialization not hang, but it still fails. Therefore, the test expectations are just updated to point to another issue. - Enable ray-tracing tests on Windows
Diffstat (limited to 'tools/gfx/d3d12')
-rw-r--r--tools/gfx/d3d12/d3d12-device.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-device.cpp b/tools/gfx/d3d12/d3d12-device.cpp
index cb5404961..35192fd7d 100644
--- a/tools/gfx/d3d12/d3d12-device.cpp
+++ b/tools/gfx/d3d12/d3d12-device.cpp
@@ -2231,6 +2231,7 @@ Result DeviceImpl::createAccelerationStructure(
IAccelerationStructure** outAS)
{
#if SLANG_GFX_HAS_DXR_SUPPORT
+ assert(desc.buffer != nullptr);
RefPtr<AccelerationStructureImpl> result = new AccelerationStructureImpl();
result->m_device5 = m_device5;
result->m_buffer = static_cast<BufferResourceImpl*>(desc.buffer);