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* Shader caching (#2432)lucy96chen2022-10-12
* Various gfx fixes. (#2434)Yong He2022-10-05
* GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He2022-09-29
* Add "wave-ops" feature to D3D12 device (#2423)skallweitNV2022-09-29
* Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He2022-09-26
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* Fix d3d12 implementation of `uploadBufferData`. (#2402)Yong He2022-09-19
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Artifact and ICastable (#2351)jsmall-nvidia2022-08-10
* Add simple ray tracing test (#2261)lucy96chen2022-06-07
* Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen2022-05-26
* Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen2022-05-17
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* gfx: Add interop API to control descriptor heap binding. (#2211)Yong He2022-04-27
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* Support `[DllImport]` (#2181)Yong He2022-04-12
* Texture views/shapes tests part 1 (#2179)lucy96chen2022-04-07
* Small fix in d3d12 transient heap. (#2160)Yong He2022-03-14
* gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He2022-03-11
* gfx: restructure render-vk.cpp (#2157)Yong He2022-03-09
* gfx: restructure render-d3d12.cpp (#2154)Yong He2022-03-09
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen2022-02-25
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* Optimize d3d12 mutable shader object implementation. (#2138)Yong He2022-02-19
* Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen2022-02-18
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* Add target option to force `scalar` layout for storage buffers. (#2135)Yong He2022-02-17
* Various gfx fixes. (#2132)Yong He2022-02-16
* gfx: Add `resolveQuery` command. (#2125)Yong He2022-02-10
* gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He2022-02-10
* gfx: support d3d12 root parameters (#2122)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He2022-02-01
* gfx: Allow null entries in shader table. (#2096)Yong He2022-01-25
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* GFX: seperated ShaderTable. (#2090)Yong He2022-01-21
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* Fixes to GFX. (#2083)Yong He2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He2022-01-08
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04