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Making it easier to work with shaders
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*
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-16
*
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-13
*
gfx: Implement `setSamplePositions`. (#2056)
Yong He
2021-12-13
*
gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-12-13
*
gfx: Implement remaining resource commands on D3D12. (#2054)
Yong He
2021-12-13
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: Implement `claerResourceView`. (#2052)
Yong He
2021-12-09
*
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-22
*
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-16
*
Update gfx interface. (#2015)
Yong He
2021-11-15
*
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Add interface for new gfx features. (#2003)
Yong He
2021-11-04
*
[gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)
Yong He
2021-10-29
*
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
VK Resource Barrier (#1955)
Kai Yao
2021-09-30
*
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-23
*
Support for existing device/instance handles in Vulkan (#1942)
lucy96chen
2021-09-21
*
Allow D3D12Device to use an existing device handle (#1940)
lucy96chen
2021-09-15
*
Fix a crash in gfx d3d TransientHeap implementation. (#1937)
Yong He
2021-09-13
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-05-04
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
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