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* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* `gfx` D3D12 shader objects rewrite. (#1763)Yong He2021-03-22
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* DX12 & NVAPI fixes (#1695)jsmall-nvidia2021-02-08
* Shader-Object example (#1694)Yong He2021-02-05
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Fix D3D12 DescriptorSet::setSampler bug (#1668)Yong He2021-01-21
* Add `StructuredBuffer` support in `gfx`. (#1666)Yong He2021-01-21
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* NVAPI improvements (#1512)jsmall-nvidia2020-08-24
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13