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authorYong He <yonghe@outlook.com>2021-07-08 13:55:21 -0700
committerGitHub <noreply@github.com>2021-07-08 13:55:21 -0700
commitaba2731f0427a04a119a59567e6715ba4034920a (patch)
treeb5b127f776db65c7154c31a41f1e91eaeb738503 /tools/gfx/d3d12/render-d3d12.cpp
parent09950676b3f73bb9967aea183d27a30d63098475 (diff)
Allow render-test to run inline ray tracing tests. (#1903)
* Update VS projects to 2019. * Empty commit to trigger build * Implement gfx inline ray tracing on D3D12. * Allow render-test to run inline ray tracing tests. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/d3d12/render-d3d12.cpp')
-rw-r--r--tools/gfx/d3d12/render-d3d12.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp
index 277491ccd..e85fa84a3 100644
--- a/tools/gfx/d3d12/render-d3d12.cpp
+++ b/tools/gfx/d3d12/render-d3d12.cpp
@@ -4316,6 +4316,22 @@ Result D3D12Device::initialize(const Desc& desc)
auto minPrecisionSupport = options.MinPrecisionSupport;
}
}
+ // Check ray tracing support
+ {
+ D3D12_FEATURE_DATA_D3D12_OPTIONS5 options;
+ if (SLANG_SUCCEEDED(m_device->CheckFeatureSupport(
+ D3D12_FEATURE_D3D12_OPTIONS5, &options, sizeof(options))))
+ {
+ if (options.RaytracingTier != D3D12_RAYTRACING_TIER_NOT_SUPPORTED)
+ {
+ m_features.add("ray-tracing");
+ }
+ if (options.RaytracingTier >= D3D12_RAYTRACING_TIER_1_1)
+ {
+ m_features.add("ray-query");
+ }
+ }
+ }
}
m_desc = desc;