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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-11-12 15:43:23 -0800
committerGitHub <noreply@github.com>2021-11-12 15:43:23 -0800
commit7a4f08ee0411220c728bf42832d98e72d72167e2 (patch)
treef06410fecfe8aff8f28c913fe8cef90caa7479d1 /tools/gfx/d3d12/render-d3d12.cpp
parent6f523dd95d1f16003c7ed1d4a9e1da0cba0ea76c (diff)
Add support for buffer sharing from Vulkan to CUDA (#2008)
* Added getSharedHandle() and additional code to handle shareable buffer creation to Buffer::init() and initVulkanInstanceAndDevice() for Vulkan; Modified createBufferFromSharedHandle() in CUDA to assign externalMemoryHandleDesc.type based on the type of handle being provided; Added an additional test case to get-shared-handle.cpp testing Vulkan to CUDA * Added createBufferFromNativeHandle() to Vulkan and enabled corresponding test * disable cuda * Fixed getSharedHandle() for D3D12 buffers assigning Win32 as the handle's source * Removed a dangling comment inside Buffer::init() * Added a missing override; Added code to check that a physical device supports the necessary external memory extensions before adding them to the deviceExtensions list; Added #if SLANG_WINDOWS_FAMILY guards around all Windows-specific code and sharedHandleVulkanToCUDA test (which uses said platform-specific code) * Added Windows check around vkGetMemoryWin32HandleKHR in vk-api.h * Added missing Windows check around BufferResourceImpl destructor * Added a temporary hack to ensure synchronization between devices, which solves an issue with buffer sharing resulting in incorrect values being read back; Added #if SLANG_WIN64 around all CUDA tests as the backend currently only supports running CUDA on 64-bit (despite devices being created successfully in a 32-bit config)
Diffstat (limited to 'tools/gfx/d3d12/render-d3d12.cpp')
-rw-r--r--tools/gfx/d3d12/render-d3d12.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp
index d14d72b84..accd9297c 100644
--- a/tools/gfx/d3d12/render-d3d12.cpp
+++ b/tools/gfx/d3d12/render-d3d12.cpp
@@ -263,7 +263,7 @@ public:
auto pResource = m_resource.getResource();
pResource->GetDevice(IID_PPV_ARGS(pDevice.writeRef()));
SLANG_RETURN_ON_FAIL(pDevice->CreateSharedHandle(pResource, NULL, GENERIC_ALL, nullptr, (HANDLE*)&outHandle->handleValue));
- outHandle->api = InteropHandleAPI::Win32;
+ outHandle->api = InteropHandleAPI::D3D12;
sharedHandle = *outHandle;
return SLANG_OK;
}