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path: root/tools/gfx/d3d12/render-d3d12.cpp
AgeCommit message (Expand)Author
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-08DX12 & NVAPI fixes (#1695)jsmall-nvidia
2021-02-05Shader-Object example (#1694)Yong He
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-21Fix D3D12 DescriptorSet::setSampler bug (#1668)Yong He
2021-01-21Add `StructuredBuffer` support in `gfx`. (#1666)Yong He
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2021-01-06Refactor GUI/Window utils out of gfx library (#1649)Yong He
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-08-24NVAPI improvements (#1512)jsmall-nvidia
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
2020-08-05Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley
2019-09-13Refactor render-test to make cross platform (#1053)jsmall-nvidia