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authorYong He <yonghe@outlook.com>2021-01-27 10:02:44 -0800
committerGitHub <noreply@github.com>2021-01-27 10:02:44 -0800
commit615dfba810964bed1caad8ecb87850c8eb1544b4 (patch)
tree3fefe8c801a15213ca16eb947ce305a5ed69c6fa /tools/gfx/d3d12/render-d3d12.cpp
parenta90c850735664e2928e4cc961442a126c6859b97 (diff)
Make own a slang session. (#1678)
Diffstat (limited to 'tools/gfx/d3d12/render-d3d12.cpp')
-rw-r--r--tools/gfx/d3d12/render-d3d12.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp
index 648fc3052..407f0dbf2 100644
--- a/tools/gfx/d3d12/render-d3d12.cpp
+++ b/tools/gfx/d3d12/render-d3d12.cpp
@@ -1348,7 +1348,10 @@ static bool _isSupportedNVAPIOp(ID3D12Device* dev, uint32_t op)
Result D3D12Renderer::initialize(const Desc& desc, void* inWindowHandle)
{
+ SLANG_RETURN_ON_FAIL(slangContext.initialize(desc.slang, SLANG_DXBC, "sm_5_1"));
+
m_hwnd = (HWND)inWindowHandle;
+
// Rather than statically link against D3D, we load it dynamically.
HMODULE d3dModule = LoadLibraryA("d3d12.dll");