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| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-02-08 17:49:45 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-08 17:49:45 -0500 |
| commit | 10a55d8fa21591e3ac783e05f9b542e7b42f1c4c (patch) | |
| tree | 6c5535d4d00443bf39646cd4502a90932ad88b1e /tools/gfx/d3d12/render-d3d12.cpp | |
| parent | 891791edd182fdfcba60aaacd36eaa303296f2ff (diff) | |
DX12 & NVAPI fixes (#1695)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix bugs with m_features on Dx12 and gl.
Fix issue about GFX_NVAPI availability.
* Fix handling of SLANG_E_NOT_AVAILABLE on renderer startup.
* Clarify comment.
* Improve comment.
Diffstat (limited to 'tools/gfx/d3d12/render-d3d12.cpp')
| -rw-r--r-- | tools/gfx/d3d12/render-d3d12.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp index 0ab07c262..2e1959bde 100644 --- a/tools/gfx/d3d12/render-d3d12.cpp +++ b/tools/gfx/d3d12/render-d3d12.cpp @@ -762,8 +762,6 @@ protected: HWND m_hwnd = nullptr; - List<String> m_features; - bool m_nvapi = false; }; @@ -1471,6 +1469,7 @@ Result D3D12Renderer::initialize(const Desc& desc, void* inWindowHandle) m_nvapi = true; #endif + } // Find what features are supported |
