summaryrefslogtreecommitdiffstats
path: root/feature_macros.cginc
Commit message (Expand)AuthorAge
* Begin adding gimmicks for downstairs mapyum2024-12-30
* Add domain warping to decal featureyum2024-12-16
* Add SDF mode to decalsyum2024-12-09
* Add second mask for rim lighting & matcapyum2024-12-05
* Add small programmable text display gimmickyum2024-12-01
* Add multiply mode to pbr overlaysyum2024-11-26
* Add ACES filmic toggle to main shaderyum2024-11-18
* Fog domain warping now occurs in 3dyum2024-11-07
* Add baked normals & ltcgi to fogyum2024-11-06
* Fog cleanupyum2024-11-05
* Add toggle to light fog emitter with normalsyum2024-11-04
* Add noise mask option to cutout shading modeyum2024-11-04
* Add interleaved gradient noise cutout modeyum2024-11-03
* Miscyum2024-11-03
* Lots of tweaksyum2024-11-03
* Can now specify interpolation mode on most important texturesyum2024-10-29
* Bugfixesyum2024-10-28
* Begin optimizing gerstner demoyum2024-10-26
* Add features for constant rim lighting view directionyum2024-10-25
* add water stuffyum2024-10-24
* Add gerstner water gimmickyum2024-10-23
* Begin work on aurora gimmickyum2024-10-17
* Add toggle for unity fogyum2024-10-17
* Fog performance optimizationsyum2024-10-11
* Add emitter texture to fogyum2024-10-09
* Add fog gimmickyum2024-10-07
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* Add new eye gimmickyum2024-09-29
* Add letter grid gimmickyum2024-09-28
* World lighting fixesyum2024-09-24
* Start work on new halo techyum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Add discard featureyum2024-08-21
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Add proximity dimming featureyum2024-08-17
* Rim lighting now supports second UV channelyum2024-08-11
* Add two more rim lighting slotsyum2024-08-10
* Implement metallics in PBR overlayyum2024-08-10
* Add sampler mode (clamp/repeat) control to PBR overlayyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Implement overlay roughnessyum2024-08-02
* Add second clearcoat mask, and add invert abilityyum2024-08-02
* Add facing quad gimmickyum2024-07-26