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authoryum <yum.food.vr@gmail.com>2024-08-10 12:42:32 -0700
committeryum <yum.food.vr@gmail.com>2024-08-10 12:42:32 -0700
commit9035231332e55f9995618f3b65ab8b05d9b52023 (patch)
tree1bb95c46b06e314dd558462531190c9e050f4e01 /feature_macros.cginc
parent4e2422becccc311349325fe436f10326b7210c73 (diff)
Add sampler mode (clamp/repeat) control to PBR overlay
Also add UV channel select to PBR overlay
Diffstat (limited to 'feature_macros.cginc')
-rw-r--r--feature_macros.cginc8
1 files changed, 8 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc
index cb7296c..7012703 100644
--- a/feature_macros.cginc
+++ b/feature_macros.cginc
@@ -45,6 +45,8 @@
#pragma shader_feature_local _ _PBR_OVERLAY0_MIX_ADD
#pragma shader_feature_local _ _PBR_OVERLAY0_MIX_MIN
#pragma shader_feature_local _ _PBR_OVERLAY0_MIX_MAX
+#pragma shader_feature_local _ _PBR_OVERLAY0_SAMPLER_REPEAT
+#pragma shader_feature_local _ _PBR_OVERLAY0_SAMPLER_CLAMP
#pragma shader_feature_local _ _PBR_OVERLAY1
#pragma shader_feature_local _ _PBR_OVERLAY1_BASECOLOR_MAP
#pragma shader_feature_local _ _PBR_OVERLAY1_EMISSION_MAP
@@ -57,6 +59,8 @@
#pragma shader_feature_local _ _PBR_OVERLAY1_MIX_ADD
#pragma shader_feature_local _ _PBR_OVERLAY1_MIX_MIN
#pragma shader_feature_local _ _PBR_OVERLAY1_MIX_MAX
+#pragma shader_feature_local _ _PBR_OVERLAY1_SAMPLER_REPEAT
+#pragma shader_feature_local _ _PBR_OVERLAY1_SAMPLER_CLAMP
#pragma shader_feature_local _ _PBR_OVERLAY2
#pragma shader_feature_local _ _PBR_OVERLAY2_BASECOLOR_MAP
#pragma shader_feature_local _ _PBR_OVERLAY2_EMISSION_MAP
@@ -69,6 +73,8 @@
#pragma shader_feature_local _ _PBR_OVERLAY2_MIX_ADD
#pragma shader_feature_local _ _PBR_OVERLAY2_MIX_MIN
#pragma shader_feature_local _ _PBR_OVERLAY2_MIX_MAX
+#pragma shader_feature_local _ _PBR_OVERLAY2_SAMPLER_REPEAT
+#pragma shader_feature_local _ _PBR_OVERLAY2_SAMPLER_CLAMP
#pragma shader_feature_local _ _PBR_OVERLAY3
#pragma shader_feature_local _ _PBR_OVERLAY3_BASECOLOR_MAP
#pragma shader_feature_local _ _PBR_OVERLAY3_EMISSION_MAP
@@ -81,6 +87,8 @@
#pragma shader_feature_local _ _PBR_OVERLAY3_MIX_ADD
#pragma shader_feature_local _ _PBR_OVERLAY3_MIX_MIN
#pragma shader_feature_local _ _PBR_OVERLAY3_MIX_MAX
+#pragma shader_feature_local _ _PBR_OVERLAY3_SAMPLER_REPEAT
+#pragma shader_feature_local _ _PBR_OVERLAY3_SAMPLER_CLAMP
#pragma shader_feature_local _ _DECAL0
#pragma shader_feature_local _ _DECAL0_ROUGHNESS
#pragma shader_feature_local _ _DECAL0_METALLIC