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* Use quad intrinsics to compute trochoid normalsyum2025-01-17
* Continue fucking with trochoid normalsyum2025-01-16
* im going to kill myselfyum2025-01-14
* Fix shadow caster passyum2025-01-04
* More fog tweaks: add animated noise, motion vectoryum2025-01-04
* Fog now uses object coordinatesyum2025-01-03
* Optimize downstairs 2 gimmick 3yum2025-01-01
* More work on downstairs 2 gimmicksyum2025-01-01
* Begin adding gimmicks for downstairs mapyum2024-12-30
* More LTCGI cleanupyum2024-12-27
* Tweak LTCGI based on world experimentsyum2024-12-25
* Vertex lighting is now wrappedyum2024-12-17
* Fix clearcoatyum2024-12-16
* Add domain warping to decal featureyum2024-12-16
* Fix smooth_minyum2024-12-10
* Add SDF mode to decalsyum2024-12-09
* Add second mask for rim lighting & matcapyum2024-12-05
* Add smoothness control to msdf font rendereryum2024-12-01
* Add small programmable text display gimmickyum2024-12-01
* Add cutout noise scale slideryum2024-11-30
* Fix gen_atlasyum2024-11-30
* Begin work generating an msdf atlas indexed by ascii codepointyum2024-11-30
* Interleaved gradient noise is now parameterized by frame countyum2024-11-26
* Add multiply mode to pbr overlaysyum2024-11-26
* Add ACES filmic toggle to main shaderyum2024-11-18
* Refactor tonemapping curves into their own headersyum2024-11-18
* Update function nameyum2024-11-17
* Add brightness clamping to fogyum2024-11-17
* Add ACES tonemapping to fogyum2024-11-16
* Fox texture samples now use pointyum2024-11-16
* Add seed to interleaved gradient noise cutoutyum2024-11-09
* Add separate sliders for diffuse/direct lightingyum2024-11-09
* Tweak fog diffuseyum2024-11-08
* Optimize fog againyum2024-11-08
* Fog domain warping now occurs in 3dyum2024-11-07
* Fog tweaksyum2024-11-07
* Begin experimenting with domain warpingyum2024-11-06
* Add baked normals & ltcgi to fogyum2024-11-06
* Fog cleanupyum2024-11-05
* Add toggle to light fog emitter with normalsyum2024-11-04
* Add fog normalsyum2024-11-04
* oopsyum2024-11-04
* Begin work adding normals to fogyum2024-11-04
* Specular lighting now wrapsyum2024-11-04
* 3d white noise generator now supports different dimensionalityyum2024-11-04
* Add noise mask option to cutout shading modeyum2024-11-04
* Add interleaved gradient noise cutout modeyum2024-11-03
* Miscyum2024-11-03
* Lots of tweaksyum2024-11-03
* Fix energy preservation in emitter samplingyum2024-11-03