diff options
| author | yum <yum.food.vr@gmail.com> | 2024-12-05 18:20:03 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-12-05 18:20:03 -0800 |
| commit | 2356cdf85d2c52f70052828bb5a18419a30d4de9 (patch) | |
| tree | 161c83eecbed18a239143bf37c896779d5c95c36 /feature_macros.cginc | |
| parent | a116fda8c034ab13bf8b1cf1b4cbdc4ba9eba6b0 (diff) | |
Add second mask for rim lighting & matcap
Diffstat (limited to 'feature_macros.cginc')
| -rw-r--r-- | feature_macros.cginc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc index 277f159..a002525 100644 --- a/feature_macros.cginc +++ b/feature_macros.cginc @@ -39,6 +39,7 @@ #pragma shader_feature_local _ _MATCAP1_NORMAL #pragma shader_feature_local _ _RIM_LIGHTING0 #pragma shader_feature_local _ _RIM_LIGHTING0_MASK +#pragma shader_feature_local _ _RIM_LIGHTING0_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING0_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING0_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_LINEAR_REPEAT @@ -51,6 +52,7 @@ #pragma shader_feature_local _ _RIM_LIGHTING0_REFLECT_IN_WORLD #pragma shader_feature_local _ _RIM_LIGHTING1 #pragma shader_feature_local _ _RIM_LIGHTING1_MASK +#pragma shader_feature_local _ _RIM_LIGHTING1_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING1_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING1_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_LINEAR_REPEAT @@ -63,6 +65,7 @@ #pragma shader_feature_local _ _RIM_LIGHTING1_REFLECT_IN_WORLD #pragma shader_feature_local _ _RIM_LIGHTING2 #pragma shader_feature_local _ _RIM_LIGHTING2_MASK +#pragma shader_feature_local _ _RIM_LIGHTING2_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING2_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING2_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_LINEAR_REPEAT @@ -75,6 +78,7 @@ #pragma shader_feature_local _ _RIM_LIGHTING2_REFLECT_IN_WORLD #pragma shader_feature_local _ _RIM_LIGHTING3 #pragma shader_feature_local _ _RIM_LIGHTING3_MASK +#pragma shader_feature_local _ _RIM_LIGHTING3_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING3_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING3_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_LINEAR_REPEAT |
