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authoryum <yum.food.vr@gmail.com>2024-12-05 18:20:03 -0800
committeryum <yum.food.vr@gmail.com>2024-12-05 18:20:03 -0800
commit2356cdf85d2c52f70052828bb5a18419a30d4de9 (patch)
tree161c83eecbed18a239143bf37c896779d5c95c36 /feature_macros.cginc
parenta116fda8c034ab13bf8b1cf1b4cbdc4ba9eba6b0 (diff)
Add second mask for rim lighting & matcap
Diffstat (limited to 'feature_macros.cginc')
-rw-r--r--feature_macros.cginc4
1 files changed, 4 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc
index 277f159..a002525 100644
--- a/feature_macros.cginc
+++ b/feature_macros.cginc
@@ -39,6 +39,7 @@
#pragma shader_feature_local _ _MATCAP1_NORMAL
#pragma shader_feature_local _ _RIM_LIGHTING0
#pragma shader_feature_local _ _RIM_LIGHTING0_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING0_MASK2
#pragma shader_feature_local _ _RIM_LIGHTING0_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING0_POLAR_MASK
#pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_LINEAR_REPEAT
@@ -51,6 +52,7 @@
#pragma shader_feature_local _ _RIM_LIGHTING0_REFLECT_IN_WORLD
#pragma shader_feature_local _ _RIM_LIGHTING1
#pragma shader_feature_local _ _RIM_LIGHTING1_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING1_MASK2
#pragma shader_feature_local _ _RIM_LIGHTING1_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING1_POLAR_MASK
#pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_LINEAR_REPEAT
@@ -63,6 +65,7 @@
#pragma shader_feature_local _ _RIM_LIGHTING1_REFLECT_IN_WORLD
#pragma shader_feature_local _ _RIM_LIGHTING2
#pragma shader_feature_local _ _RIM_LIGHTING2_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING2_MASK2
#pragma shader_feature_local _ _RIM_LIGHTING2_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING2_POLAR_MASK
#pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_LINEAR_REPEAT
@@ -75,6 +78,7 @@
#pragma shader_feature_local _ _RIM_LIGHTING2_REFLECT_IN_WORLD
#pragma shader_feature_local _ _RIM_LIGHTING3
#pragma shader_feature_local _ _RIM_LIGHTING3_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING3_MASK2
#pragma shader_feature_local _ _RIM_LIGHTING3_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING3_POLAR_MASK
#pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_LINEAR_REPEAT