From 2356cdf85d2c52f70052828bb5a18419a30d4de9 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 5 Dec 2024 18:20:03 -0800 Subject: Add second mask for rim lighting & matcap --- feature_macros.cginc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'feature_macros.cginc') diff --git a/feature_macros.cginc b/feature_macros.cginc index 277f159..a002525 100644 --- a/feature_macros.cginc +++ b/feature_macros.cginc @@ -39,6 +39,7 @@ #pragma shader_feature_local _ _MATCAP1_NORMAL #pragma shader_feature_local _ _RIM_LIGHTING0 #pragma shader_feature_local _ _RIM_LIGHTING0_MASK +#pragma shader_feature_local _ _RIM_LIGHTING0_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING0_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING0_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_LINEAR_REPEAT @@ -51,6 +52,7 @@ #pragma shader_feature_local _ _RIM_LIGHTING0_REFLECT_IN_WORLD #pragma shader_feature_local _ _RIM_LIGHTING1 #pragma shader_feature_local _ _RIM_LIGHTING1_MASK +#pragma shader_feature_local _ _RIM_LIGHTING1_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING1_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING1_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_LINEAR_REPEAT @@ -63,6 +65,7 @@ #pragma shader_feature_local _ _RIM_LIGHTING1_REFLECT_IN_WORLD #pragma shader_feature_local _ _RIM_LIGHTING2 #pragma shader_feature_local _ _RIM_LIGHTING2_MASK +#pragma shader_feature_local _ _RIM_LIGHTING2_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING2_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING2_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_LINEAR_REPEAT @@ -75,6 +78,7 @@ #pragma shader_feature_local _ _RIM_LIGHTING2_REFLECT_IN_WORLD #pragma shader_feature_local _ _RIM_LIGHTING3 #pragma shader_feature_local _ _RIM_LIGHTING3_MASK +#pragma shader_feature_local _ _RIM_LIGHTING3_MASK2 #pragma shader_feature_local _ _RIM_LIGHTING3_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING3_POLAR_MASK #pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_LINEAR_REPEAT -- cgit v1.2.3