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authoryum <yum.food.vr@gmail.com>2024-09-10 15:43:39 -0700
committeryum <yum.food.vr@gmail.com>2024-09-10 15:43:39 -0700
commit39283e531e865db09d527bdfa44df7f4376783a5 (patch)
treeb129c0358904f8367d9c0db59a26f470357fba5a /feature_macros.cginc
parent50bfca1c68773dd8c663577fcef23ac7cfbca0f7 (diff)
Start new eye shader, add UV mirror flipping
Also tune rand3() to behave better on rorschach demo.
Diffstat (limited to 'feature_macros.cginc')
-rw-r--r--feature_macros.cginc2
1 files changed, 2 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc
index ad3af14..cdae09d 100644
--- a/feature_macros.cginc
+++ b/feature_macros.cginc
@@ -139,11 +139,13 @@
#pragma shader_feature_local _ _GIMMICK_SHEAR_LOCATION
#pragma shader_feature_local _ _GIMMICK_SPHERIZE_LOCATION
#pragma shader_feature_local _ _GIMMICK_EYES_00
+#pragma shader_feature_local _ _GIMMICK_EYES_01
#pragma shader_feature_local _ _PIXELLATE
#pragma shader_feature_local _ _TROCHOID
#pragma shader_feature_local _ _FACE_ME_WORLD_Y
#pragma shader_feature_local _ _RORSCHACH
#pragma shader_feature_local _ _RORSCHACH_MASK
+#pragma shader_feature_local _ _MIRROR_UV_FLIP
#pragma shader_feature_local _ _CLEARCOAT
#pragma shader_feature_local _ _CLEARCOAT_MASK
#pragma shader_feature_local _ _CLEARCOAT_MASK2