diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-11 12:37:54 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-11 12:37:54 -0700 |
| commit | 5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 (patch) | |
| tree | c527ec9c4578fc46caff95e5da8e97ec8f726905 /feature_macros.cginc | |
| parent | bcba7f9bdb8a12314eff05f666b2c6e01d4d5818 (diff) | |
Rim lighting now supports second UV channel
Also add clamp/repeat sampler controls to rim lighting.
Diffstat (limited to 'feature_macros.cginc')
| -rw-r--r-- | feature_macros.cginc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc index 2903d2b..8f15a6d 100644 --- a/feature_macros.cginc +++ b/feature_macros.cginc @@ -27,18 +27,26 @@ #pragma shader_feature_local _ _RIM_LIGHTING0_MASK #pragma shader_feature_local _ _RIM_LIGHTING0_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING0_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_CLAMP #pragma shader_feature_local _ _RIM_LIGHTING1 #pragma shader_feature_local _ _RIM_LIGHTING1_MASK #pragma shader_feature_local _ _RIM_LIGHTING1_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING1_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_CLAMP #pragma shader_feature_local _ _RIM_LIGHTING2 #pragma shader_feature_local _ _RIM_LIGHTING2_MASK #pragma shader_feature_local _ _RIM_LIGHTING2_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING2_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_CLAMP #pragma shader_feature_local _ _RIM_LIGHTING3 #pragma shader_feature_local _ _RIM_LIGHTING3_MASK #pragma shader_feature_local _ _RIM_LIGHTING3_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING3_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_CLAMP #pragma shader_feature_local _ _OKLAB #pragma shader_feature_local _ _CLONES #pragma shader_feature_local _ _PBR_OVERLAY0 |
