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authoryum <yum.food.vr@gmail.com>2024-08-11 12:37:54 -0700
committeryum <yum.food.vr@gmail.com>2024-08-11 12:37:54 -0700
commit5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 (patch)
treec527ec9c4578fc46caff95e5da8e97ec8f726905 /feature_macros.cginc
parentbcba7f9bdb8a12314eff05f666b2c6e01d4d5818 (diff)
Rim lighting now supports second UV channel
Also add clamp/repeat sampler controls to rim lighting.
Diffstat (limited to 'feature_macros.cginc')
-rw-r--r--feature_macros.cginc8
1 files changed, 8 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc
index 2903d2b..8f15a6d 100644
--- a/feature_macros.cginc
+++ b/feature_macros.cginc
@@ -27,18 +27,26 @@
#pragma shader_feature_local _ _RIM_LIGHTING0_MASK
#pragma shader_feature_local _ _RIM_LIGHTING0_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING0_POLAR_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_REPEAT
+#pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_CLAMP
#pragma shader_feature_local _ _RIM_LIGHTING1
#pragma shader_feature_local _ _RIM_LIGHTING1_MASK
#pragma shader_feature_local _ _RIM_LIGHTING1_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING1_POLAR_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_REPEAT
+#pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_CLAMP
#pragma shader_feature_local _ _RIM_LIGHTING2
#pragma shader_feature_local _ _RIM_LIGHTING2_MASK
#pragma shader_feature_local _ _RIM_LIGHTING2_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING2_POLAR_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_REPEAT
+#pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_CLAMP
#pragma shader_feature_local _ _RIM_LIGHTING3
#pragma shader_feature_local _ _RIM_LIGHTING3_MASK
#pragma shader_feature_local _ _RIM_LIGHTING3_GLITTER
#pragma shader_feature_local _ _RIM_LIGHTING3_POLAR_MASK
+#pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_REPEAT
+#pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_CLAMP
#pragma shader_feature_local _ _OKLAB
#pragma shader_feature_local _ _CLONES
#pragma shader_feature_local _ _PBR_OVERLAY0