From 5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 Mon Sep 17 00:00:00 2001 From: yum Date: Sun, 11 Aug 2024 12:37:54 -0700 Subject: Rim lighting now supports second UV channel Also add clamp/repeat sampler controls to rim lighting. --- feature_macros.cginc | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'feature_macros.cginc') diff --git a/feature_macros.cginc b/feature_macros.cginc index 2903d2b..8f15a6d 100644 --- a/feature_macros.cginc +++ b/feature_macros.cginc @@ -27,18 +27,26 @@ #pragma shader_feature_local _ _RIM_LIGHTING0_MASK #pragma shader_feature_local _ _RIM_LIGHTING0_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING0_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING0_SAMPLER_CLAMP #pragma shader_feature_local _ _RIM_LIGHTING1 #pragma shader_feature_local _ _RIM_LIGHTING1_MASK #pragma shader_feature_local _ _RIM_LIGHTING1_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING1_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING1_SAMPLER_CLAMP #pragma shader_feature_local _ _RIM_LIGHTING2 #pragma shader_feature_local _ _RIM_LIGHTING2_MASK #pragma shader_feature_local _ _RIM_LIGHTING2_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING2_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING2_SAMPLER_CLAMP #pragma shader_feature_local _ _RIM_LIGHTING3 #pragma shader_feature_local _ _RIM_LIGHTING3_MASK #pragma shader_feature_local _ _RIM_LIGHTING3_GLITTER #pragma shader_feature_local _ _RIM_LIGHTING3_POLAR_MASK +#pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_REPEAT +#pragma shader_feature_local _ _RIM_LIGHTING3_SAMPLER_CLAMP #pragma shader_feature_local _ _OKLAB #pragma shader_feature_local _ _CLONES #pragma shader_feature_local _ _PBR_OVERLAY0 -- cgit v1.2.3